View Full Version : YamiJoey's Uberdeck of Total Phail
YamiJoey
January 13th, 2009, 04:35 PM
3 Destiny Hero - Malicious
2 Destiny Hero - Plasma
2 Dark Armed Dragon
7
3 Necro Gardna
2 Necroface
1 Armageddon Knight
1 Dark Grepher
1 Elemental Hero Stratos
1 Prometheus, King of Shadows
1 Sangan
10
2 Plaguespreader Zombie
2
3 Allure of Darkness
3 Destiny Draw
2 Book of Moon
1 Brain Control
1 Card Destruction
1 D.D.R. - Different Dimension Reincarnation
1 Dark Eruption
1 Giant Trunade
1 Heavy Storm
1 Monster Reborn
1 The Warrior Returning Alive
1 Scapegoat
17
2 Threatening Roar
1 Crush Card Virus
1 Return from the Different Dimension
4
40
3 Thought Ruler Archfiend
2 Colossal Fighter
2 Stardust Dragon
1 Red Dragon Archfiend
1 Black Rose Dragon
1 Psychic Lifetrancer
2 Goyo Guardian
1 Iron Chain Dragon (Yes bitches.)
2 Magical Android
15
3 Needle Worm
1 Breaker the Magical Warrior
1 Morphing Jar
3 Wave-Motion Cannon
1 Twister
1 Mystical Space Typhoon
3 Royal Decree
1 Ceasefire
1 Torrential Tribute
15
You just wish you could think up my side-deck strategies. xD
YJ
Danny
January 13th, 2009, 04:37 PM
- Tele-Da d
+ All out attacks OTK
Parting that 3 D-Dude is OTT for 13 targets
lose 1 for a tomato maybe?
YamiJoey
January 13th, 2009, 04:40 PM
Don't like Tomato, I never get it off. Sangan is better.
YJ
EDIT: lol; I just made it 15 targets when I did that. xD
YamiJoey
January 16th, 2009, 02:04 PM
Wait-wait. I want a Prometheus in here and moar stuff that can abuse my RFGidge if anyone pl0x's
YJ
NecroHands
January 16th, 2009, 05:23 PM
Obvious Soul Release is Obvious.
Prometheus would be a good add, if you want MOAR RFG shizzle, although, Phantom of Chaos COULD work...
Oh...Also, Consider:
-1 Geddon Knight
+1 Grepher
Grepher > Knight Moar often than not, IMO.
EDIT: This deck Phails, Needs Moar Shovelcrusher.
Cooter Polluter
January 16th, 2009, 05:43 PM
DDT this format should look closer to thisish.
2 Darklord Zerato
2 Destiny Hero - Plasma
3 Destiny Hero - Malicious
2 Dark Armed Dragon
1 Necro Gardna
2 Destiny Hero - Diamond Dude
1 Necroface
1 Armageddon Knight
1 Dark Grepher
1 Elemental Hero Stratos
2 Plaguespreader Zombie
1 Prometheus, King of the Shadows
19
3 Allure of Darkness
3 Destiny Draw
3 Trade-In
2 Reinforcement of the Army
1 Brain Control
1 D.D.R. - Different Dimension Reincarnation
1 The Warrior Returning Alive
1 Giant Trunade
1 Heavy Storm
1 Monster Reborn
17
3 Reckless Greed
1 Return From The Different Dimension
4
Some people like Dreadmaster for the draw cards and he's not CCVable but I hate that logic so I added Warrior Returning Alive. You can also tech an Invader of the Throne (with your DDR it's a good choice for tech). And if you don't like the Reckless you can lose them for a Dark Creator, a Jinzo, and a ROTA/Grepher/whatever.
Basically since you're drawing through your whole deck on your first 1/2/3 turns I had to lose Caius cause you'll like only allure/grepher it away since you have better stuff to summon and worse stuff to allure away. Lost a necroface cause 2 isn't needed when 1 does the job. You shouldn't have any problem getting to it quickly. 1 Gardna cause it's the ideal Grepher play and will make for a lot of guesswork for someone that's hoping to OTK you. Normally 1 buys enough time to OTK them. RFTDD, old pro OTK. Remember DAD Return? Yeah. The card is proving itself useful again and is a great f/d.
Knowing you (enough), I think you'd enjoy Dark Creator in this deck but I think he's better left out of this particular build.
tl;dr I <3 DDT
I
YamiJoey
January 17th, 2009, 09:27 AM
This isn't just DDT (This is MnS DDT? No.) it's more based around the RFG aspect, but I lost the decklist I spent like, two weeks on so I've had to start from scratch. The only think I can remember was the epic use of Necro Gardna. It stops them OTKing, then comes back and stops them OTKing again, and again, and again, until eventually they lose or quit from frustration. There's other stuff too, but that's the best bit.
The D-Dude stuff is to get the D-Draw engine working. Malicious is necessary, and D-Dude was my only option after Disky got banned. (I refuse to use anything else. They're all jank... Apart from Plasma.)
The main problem I always have with any D-Draw based deck (Or most Dark decks) is stability. Being able to just pull a monster onto the field and leave it there or something so I don't lose next turn, so most of this deck is used to be fast-paced, but not difficult to use in any way. If I get a bad chain of draws from D-Draw/Allure or just refular drawing in most DAD decks, I lose. If I get one in this, then all's good.
Also; Dark Eruption >>>>>>>>>> WRA.
I MUST have Threatening Roars in here. They save me too well.
-1 WRA, + Dark Eruption and I <3 that deck too much, but it's not what I'm going for.
Edited the deck a little. Caius is pointless. (Don't ask me why I chose it.)
-3 Caius the Shadow Monarch
+1 Destiny Hero - Diamond Dude
+1 Prometheus
+1 RftDD
-1 Sangan
+1 Threatening Roar
I like the Soul Release idea, but I don't like the space it takes up.
YJ
NecroHands
January 17th, 2009, 10:40 AM
<div class='quotetop'>QUOTE (YamiJoey+ @ Jan 17 2009, 03:27 PM) <{POST_SNAPBACK}> (index.php?act=findpost&pid=517791)</div>
This isn't just DDT (This is MnS DDT? No.) it's more based around the RFG aspect, but I lost the decklist I spent like, two weeks on so I've had to start from scratch. The only think I can remember was the epic use of Necro Gardna. It stops them OTKing, then comes back and stops them OTKing again, and again, and again, until eventually they lose or quit from frustration. There's other stuff too, but that's the best bit.
The D-Dude stuff is to get the D-Draw engine working. Malicious is necessary, and D-Dude was my only option after Disky got banned. (I refuse to use anything else. They're all jank... Apart from Plasma.)
The main problem I always have with any D-Draw based deck (Or most Dark decks) is stability. Being able to just pull a monster onto the field and leave it there or something so I don't lose next turn, so most of this deck is used to be fast-paced, but not difficult to use in any way. If I get a bad chain of draws from D-Draw/Allure or just refular drawing in most DAD decks, I lose. If I get one in this, then all's good.
Also; Dark Eruption >>>>>>>>>> WRA.
I MUST have Threatening Roars in here. They save me too well.
-1 WRA, + Dark Eruption and I <3 that deck too much, but it's not what I'm going for.
Edited the deck a little. Caius is pointless. (Don't ask me why I chose it.)
-3 Caius the Shadow Monarch
+1 Destiny Hero - Diamond Dude
+1 Prometheus
+1 RftDD
-1 Sangan
+1 Threatening Roar
I like the Soul Release idea, but I don't like the space it takes up.
YJ[/b]
Naughty...Put sangan back.
Everything else looks good.
YamiJoey
January 18th, 2009, 04:26 PM
Sangan's still in there.
Alongside Plasma and a load of other changes I'm going to make.
YAY PLASMA!
-3 Destiny Hero - Diamond Dude
+2 Plasma
+1 Sangan
-2 Reinforcement of the Army
+2 Book of Moon
-1 Lightning Vortex
+1 The Warrior Returning Alive
-1 Threatening Roar
+1 Scapegoat
YJ
YamiJoey
January 19th, 2009, 02:56 PM
Tell me what to do, pl0x.
YJ
Jin
January 19th, 2009, 03:21 PM
-1 Psychic Lifetranser
+1 Fusionist
YamiJoey
January 19th, 2009, 04:36 PM
Warning for spam. Once more and you'll get suspended.
YJ
YamiJoey
February 3rd, 2009, 03:04 PM
Not commenting on this deck will result in a warn. You have been warned.
Pwnts.
YJ
Roulette
February 3rd, 2009, 03:16 PM
idea of side deck?
anti lightsworn (help them mill?)
anti dad (finish them off after solemn?)
YamiJoey
February 3rd, 2009, 03:29 PM
This is me stalling:
3 Destiny Hero - Malicious
3 Necro Gardna
2 Book of Moon
1 Scapegoat
2 Threatening Roar
1 Crush Card Virus
1 Return from the Different Dimension
This is me milling:
2 Necroface
1 Card Destruction
1 Dark Eruption
1 The Warrior Returning Alive
3 Needle Worm
1 Morphing Jar
This is me burning:
3 Wave-Motion Cannon
1 Ceasefire
I stall them out with the above cards whilst speeding into my Necroface and such. Card Destruction, Necroface and orphing Jar all speed my own deck up, whilst Eruption and WRA provide great opportunities for pulling back previously used or skimmed/discarded cards to be re-used. I then hit them with Wave-Motion Cannon after seeing a couple of s/t removal cards being played, or when I need to bait them out so I can get something else off (maybe ensure I can set a Mirror/TT safely) The burn is mostly to punish people who either play too recklessly or who use Solemns on me.
I know a lot of the cards mensioned aren't strictly stall or mill, but they work towards that goal.
YJ
YamiJoey
February 6th, 2009, 05:10 PM
OH NOES!
YJ
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