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shadowflare
June 2nd, 2010, 07:22 PM
Electromagnen Speed
Light
***
Thunder/Effect
If this card is on the field at the same time as another "Electromagnen" monster, return the other monster to your hand. When this card attacks, by discarding an "Electromagnen" monster, this card gains atk points, equal to half of the discarded monster's attack points
1400/1000

Electromagnen Rod
Light
**
Thunder/Tuner/Effect
As long as this card is on the field, "Electromagnen" monsters are not added back to your hand.
400/1200

Electromagnen Golem
Light
****
Thunder/Effect
If this card is on the field at the same time as another "Electromagnen" monster, return the other monster to your hand. When this card is summoned to the field, switch it to defense position. By discarding an "Electromagnen" monster from your hand, this card will not be destroyed by battle once next turn.
1000/2100

Electromagnen Converter
Light
****
Thunder/Effect
If this card is on the field at the same time as another "Electromagnen" monster, return the other monster to your hand. If you reveal all "Electromagnen" monsters in your hand, this card gains 600 ATK points for each monster you reveal.
600/1000

Electromagnen Wall
Light
****
Thunder/Effect
While this card is on the field, negate the effect "If this card is on the field at the same time as another "Electromagnen" monster, return the other monster to your hand" from "Electromagnen" monsters.
0/2000

Electromagnen Distributor
Light
****
Thunder/Effect
While this card is on the field, "Electromagnen" monsters are not added back to your hand. Once per turn, you may reduce your other "Electromagnen" monsters to zero, and transfer their original ATK points to this card for the remainder of the turn.
1800/1000

Electromagnen Dragoom
Light
********
Thunder/Synchro/Effect
1 "Electromagnen" Tuner + 1 or more Non-Tuner Monsters
When this monster is summoned, send all "Electromagnen" monsters on your side of the field and in your hand to the graveyard. This card gains 400 atk points for each "Electromagnen" monster in your graveyard.
2400/2000

Magnetic Shield
Trap Continuous
As long as you have 2 or more "Electromagnen" monsters on the field, the opponent cannot conduct their battle phase.

Magnen Neutralizer
Trap Continuous
While this card is on the field, "Electromagnen" monsters are not added back to your hand.

Electromagnen Sweep-Up
Spell Card
Give up 2000 life points. Send all "Electromagnen" monsters in the graveyard back to your hand.

Repelling Shock
Trap Card Counter
Discard 1 "Electromagnen" monster from your hand to negate the activation of a spell or trap card and destroy it.

Electromagnetic Field
Trap Card Continuous
Choose one monster on your opponent's side of the field and one "Electromagnen" monster you control. Neither monster can attack or change their battle positions. When either monster is removed from the field, destroy this card.

Electromagnen Shock
Quick-Play Spell Card
For every "Electromagnen" monster in your hand, inflict 500 points of damage to your opponent.

What do you think?

ReturnedArmedDragon
June 3rd, 2010, 07:46 AM
lol, i actually really like em, heh :D

wiithepeople
June 8th, 2010, 09:57 AM
You should add in a couple of Watt monsters and EM Shield into this deck and THEN this is a killer. I also see that you may have been inspired by the Watt monsters as they have been getting a good rep as well. Great set of cards, balanced and well-thought.

simpsons4ever99
July 21st, 2010, 07:29 PM
Wouldnt Rod ruin the deck type, since they cant go back to the hand, or is it supposed to let the effects resolve, without them leaving te field?

grondo4
July 23rd, 2010, 09:54 PM
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