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netter mizuno
July 24th, 2010, 11:57 AM
O'right then first of all i don't like using picture becose of the Copy rights so i don't give you pictures (drawing them all the time but it will take some time)

some of them are side deck stuff and some are only played at 1 and some are just full of crap or the deck would be too large so they aren't being used so but anyway
so here is something that you can make deck + place the Counters in the right COLLUM not card but collum that's the speciality of this guys even if the card is removed the counters stay


Sang Louve the Werewolf
This card cannot be Normal Summon or Set, this card can only Special Summon by removing 12 Counters from one card and tributing Wound Counters to same collum in your opponents side of the field. If there is 20 or more Wound Counters in one Collum remove them and activate one of the following effects:
* Add all cards in your Graveyard and Removed From Play to your deck and suffle it and your opponent reseave Life Points equal to your Life Points
* Add all your opponents card from Graveyard, Field, Removed From Play to his/her deck and suffle it and reseve Half the Life Points that your opponent has and you cannot attack with any monsters this turn.
This card cannot Attack if it's Effect(s) are Activated



Sang Humeur the Werewolf
lv 5 2350/1150 Earth Beast/Effecet
When you summon this card by Tribute Summon pit 6 Wound Counters any where on the filed to a Collums.
If this card would be destroyed by battle remove 4 Wound Counters from this cards Collu to prevent the destruction.
Once per turn in ether players turn you can destroy 1 monster, that Collum get's Wound counter equal the destroyed monsters level divided by 2 after that skip your next Battle Phase.




beugler éolien the Werewolf
lv 4 1500/1600 Earth Beast/Effecet
When this card is destroyed and send to Graveyard special summon on 1 Werewolf - named monster that has equal or lower level than 4 and has equal or lower Deff than 1600 from your deck to face-up Defence



Qémir Vent the Werewolf
lv 4 1500/1500 Earth Beast/Effecet
When this card is summoned turn every Counter on the field to a Wound Counter and put them to theyr respective Collum.
This effect applied to Turn Counters too resetting them to 0


avide de sang the Werewolf
lv 7 2750/1550 Earth Beast/Effecet
When this card destroys opponent monster by battle put Wound Counters on the respective monsters collum same ammount as the monsters level and if you remove 3 of them this card can attack another monster



Foncé Prédateurthe Werewolf
LV 3 800/1600 Earth Beast/Effecet
When this card is Summoned put 2 Wound Counters to the Collum that this card is summoned. If this card would be Removed from field by a card effect, remove 1 Wound Counter from this cards Collum and 1 for anywhere of the field except this Collum.
Damage Calculation is still applied normaly.



The Continent of Urag
Field Spell
Each time monster effect is activated from hand/field/Graveyard/RFP put 1 Wound Counter to your and your opponents Field Spell Card Collums.
If this cad would removed from Field by card Effect you can tribute 2 Wound Counters from your Field Spell Collum and 1 Wound Counter from your opponent Field Spell Collum to prevent this.
Every Werewolf named Monster card gets 50 ATK/DEF for each Wound Counter on the Field.

Coupure Ongle the Werewolf
LV 8 2650/2350
When this card is summoned by Tribute Summon put 8 Wound Counters to the Collum that this card is summoned.
Once per turn, you can special summon 1 Werewolf - named monster from your graveyard to the field and after that you must remove same ammount Wound Counter's from the collu mthat the monster was special summoned.


Call of the Werewolf
Quick-play spell card
Special Summon one Werewolf - named card from your hand by tributing same ammount Wound counters on the field to a Card Collum than the Summoned Monsters Level and after that add one Call of the Werewolf Card from your deck to your hand. you can use this effect once in Turn.


Last Roar of the Werewolf
Trap card
When Werewolf - named monster is removed from field, put equal number of W Counters to anywhere on the field to a Card Collums than the Monster's level that was removed from field.



Glow of the Full Moon
Spell Card
Remove from Play one Werewolf - named monster card from your hand to draw 2 cards from your deck. After that remove 2 Wound Counters from any Collum of the Field to add another Glow of the Full Moon from your deck to your hand. You can only Activate one Glow of the Full Moon per Turn.



The Power of the Animal Blood
Continious Spell Card
Each time Wound Counter(s) are removed from field and you control 2 or more Werewolf - named monster inflict 850 point of damage to your opponent.




Werewolf's Instinct
Counter Trap Card
You can negate the activation of opponents Spell Card, Trap Card, Effect Monster's Effect that target's Werewolf named card and Removes it from the Field, negate it and destroy that card.


Howling of the Half Animal
Trap Card
Target only to a Werewolf - named monster, degrease it's ATK and DEF 1500 points to tribute 10 Wound Counter anywhere on the Field to Field Collums.



The Mind of the Half Human
Quick-play Spell Card
Select one Werewolf - named monster on the field, remove up to 10 Wound Counters from that cards Collum to increase your monsters ATK and DEF by the ammount Wound Counters that you removed * 150.


Suppliner of the Werewolf's
Beast Earth
850/950 LV 1
If this card is sent from your deck or your hand to graveyard by card effect, You get 1 Wound Counters to every Card Collum on the opponent's side of the field that doesn't have a card on.

Toa Corvinius
July 24th, 2010, 12:03 PM
im having a hard time reading their effects

i like the idea of a werewolf archtype though

Cruel Angel
July 24th, 2010, 12:04 PM
What's whith the French names? 0.O

netter mizuno
July 24th, 2010, 12:07 PM
What's whith the French names? 0.O

well my friend made Vampire's with Duch name so i decided to make French named ;)



im having a hard time reading their effects

i like the idea of a werewolf archtype though


yeah i know some of them was made in camp after hard day at 3 am so i don't blame you xD