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Rockfist
January 17th, 2011, 01:58 PM
Knight of the Void
attribute: dark
level: 6
type: warrior/effect
remove from play any monster this monster battles with.
atk/2300 def/1500

Spellbreaker of the Void
attribute: dark
level: 4
type: spellcaster/effect
discard 1 card. remove from play 1 spell/trap card on the field. this effect can only be used once per turn.
atk/1500 def/1000

assassin of the void
attribute: dark
level: 3
type: warrior/effect
this monster can attack your opponent directly.
atk/1200 def/1200

Void strike
trap
remove from play X number "void" monsters on your side of the field to destroy that number of monsters controled by your opponent.

Void Knight Deal
spell
remove from play 2 "void" monsters on your side of the field to special summon 1 "Kight of the void" from your deck or graveyard.

Void Journey
trap
special summon as many removed from play "void" monsters as possible to your side of the field. remove from play this card after use.

More comming soon!

SetoTruesdale
January 17th, 2011, 09:36 PM
Don't like Assassin. Ex-Death most likely finds this invigorating.

Rockfist
January 18th, 2011, 06:37 AM
Don't like Assassin. Ex-Death most likely finds this invigorating.

yeh... I don't really like assassin either... gonna re-work him

---------- Post added January 18th, 2011 at 02:00 PM ----------

Guardsmen of the Void
attribute: dark
level: 4
type: warrior/effect
discard 2 cards from your hand. Negate the activation of a spell or trap card.
atk/1400 def/1800

Summoning of the Void
trap
destroy all monsters on the field regardless of position.

Brawler of the Void
attribute: dark
level:8
type: warrior/effect
Remove from play any monster this monster battles with. During battle between this attacking monster and a defense position monster whose defense is lower that then than the attack of this card, inflict the diference as battle damage to your opponent.
atk/3000 def/2000

Void Blade
equip spell
only equip this to a monster with "void" in it's name. It gains 500 attack.

The Void
field spell
cards that are removed from play cannot be brought back in to play, except "void" cards. void monsters gain 200 attack for each card in you hand.

Searn
January 30th, 2011, 04:29 PM
Summoning of the Void
trap
destroy all monsters on the field regardless of position.


Ummmm.... a little broken much?

No requirements, its a trap dark hole...

Tyrantherus
February 3rd, 2011, 05:37 PM
I would have to agree with searn on that one. At the very least, make it to where it requires one or two void monsters out on the field to be able to use it.