AudreySophie
February 26th, 2011, 09:12 PM
Well. I posted this .. I will use it. please do delete
Here I create a new type of monster, please tell me what do you think of my idea. Those monster may look like they have high def, but that is not so important, switching their atk and def may be very good tought....
Stamkos, the thunder ghost
thunder/ghost/tuner/effect
WIND
lv 4
atk 1800
def 3700
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. Each time this monster destroy a monster in a battle and send it to the graveyard, put one fantom counter on any card you control. If this monster is in etheir player's graveyard during one of your end phase, put it on the top of your deck and shuffle y our deck.
Garol. the ghost of fear
fiend/ghost/effect
DARK
lv 3
atk 1300
def 1600
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. If you special summon this monster during your opponent turn, they must skip their end phase.
Kajoril, the ghost of light
fairy/ghost/tuner/effect
DARK
lv 4
atk 1700
def 1500
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. If this monster destroy a monster and sent it to the graveyard as the result of a battle, draw 1 card.
Mariam, the ghost of darkness
zombie/ghost/tuner/effect
LIGHT
lv 4
atk 1600
def 1600
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. If this monster deal damage to your opponent's life point, you can look at your opponent hand, select a card and sent it to the graveyard, your opponent can draw 1 card if you use this effect.
Peter, the banned ghost
zombie/ghost/effect
FIRE
lv 4
atk 2000
def 1300
this monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. each time a ghost monster return to you deck, you gain 500 life points. If this monster is sent from the field to the graveyard, you gain 500 life points.
Farijok, the frozen ghost
aqua/ghost/effect
WATER
lv 3
atk 1500
def 2100
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. Monster destroyed by this card as a result of a battle are removed from play. When this card is sent to the graveyard, return it in your deck.
Amélia, the burned ghost
pyro/ghost/effect
FIRE
lv 3
atk 1700
def 1700
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. Each time this monster deal damage to your opponent life's point, you select up to three card from his graveyard and remove them from play. When this card is sent to the graveyard, return it in your deck.
Wynirya, the tempest ghost
winged-beast/ghost/effect
WIND
lv 3
atk 1400
def 1800
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. when this monster deal damage to your opponent life's point, return a card on the field to its owner's hand. When this card is sent to the graveyard, return it in your deck.
Rukilia, the rock ghost
rock/ghost/effect
EARTH
lv 3
atk 1600
def 1500
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. If this card destroy a monster in battle and send it to the graveyard, you gain 500 life points. When this card is sent to the graveyard, return it in your deck.
Fejkopil, the shining ghost
fairy/ghost/tuner/effect
LIGHT
lv 2
atk 100
def 1600
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. This monster can attack your opponent's life point directly.
Xizipulka, the dead ghost
zombie/ghost/tuner/effect
DARK
lv 2
atk 300
def 1900
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. If you succesfully tribute this monster for a tribute or a synchro summon, you can select up to two ghost monsters from your deck and send them to the graveyard, this effect can't be negated. During your end phase, if there is four or more ghost monsters in your graveyard, you can select up four, five or six ghost monsters, return them to your deck and draw one card, then remove this card from play.
Steven, the secret ghost
thunder/ghost/synchro/tuner/effect
WIND
lv 6
atk 2700
def 2700
1 ghost tuner + 1 ghost monster Once per turn, you can select up to three ghost monster removed from play and send them back in your deck, this card gain 300 for each ghost monster returned to the deck. if you draw a copy of those monster, it is removed from the play and you draw another card.
Lucko, the physical ghost
thunder/ghost/synchro/effect
EARTH
lv 7
atk 2800
def 2900
1 ghost tuner + 1 ghost monster You can only active this card effect when you have 4 or 5 spell or trap card on your side of the field. You can tribute this card to send all your spell and trap cards and remove them from the game. Search your deck and Put a "Ghost Vortex" on your side of the field and put 3 fantom counter on the "Ghost vortex".
Zurikiwa, the gold ghost
plant/ghost/synchro/effect
FIRE
lv 7
atk 2300
def 2500
1 ghost tuner + 1 ghost monster This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. As long as this card is on the field, your opponent cannot activate quick-play spell cards.
Makilpo, the dragon ghost
dragon/ghost/synchro/tuner/effect
FIRE
Lv 7
atk 2100
def 3100
1 ghost tuner + 1 ghost monster This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. If this card attack a face-down monster, destroy that monster and draw 1 card.
Darkina, the magical ghost
insect/ghost/synchro/effect
LIGHT
lv 8
atk 3200
def 3200
1 ghost tuner + 1 ghost monster This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly.During the second main phase of The turn you summoned this monster, you can special summon two ghost monsters from your deck, destroy and send them to the graveyard if you use this effect during the end phase of this turn.
Fakio, the fake ghost
insect/ghost/synchro/tuner/effect
WATER
lv 7
atk 2700
def 2800
1 ghost tuner + 1 ghost monster This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. As long as this card is face-up on the field, draw a card everytime a ghost monster is returned to its owner deck.
Zthamkhyox, the ultimate ghost
thunder/ghost/synchro/effect
WIND
lv 11
atk 4300
def 5300
Stamkos, the thunder ghost + 1 ghost synchro monster This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. When this card is face-up on the field, you can draw two cards instead of one. Once per turn, you can discard a card from your hand, discard the top card of your deck and tribute one ghost monster on your side of the field to destroy up to three on the card on field. Your opponent cannot activate the targetted cards. The discarded card must be ghost monsters.
Faraméwynfeji, the elemental ghost
thunder/ghost/fusion/effect
WIND
lv 11
atk 5000
def 5000
"Rukilia, the rock ghost" + "Wynirya, the tempest ghost" + "Amélia, the burned ghost" + "Farijok, the frozen ghost". This monster cannot be flipped down and cannot by removed from the field by a monster effect. this monster is not considered as a ghost monster. When this monster is on the field, ghost are unnaffected by trap and spell cards' effect. During your end phase, you can select two cards from your hand and remove them from play, if you do this, you can choose a card in your deck and add it in yur hand.
Ghost Vortex
field
This card can only be set on the field by the effect of "Faraméwynfeji, the elemental ghost", this card can't be destroyed except by it's own effect, this card can't be removed from the field. As long as this card is on the field, you can summon up to seven ghost monsters, you can't summon any other type of monsters. When your opponent declare an attack, flip a coin, if tails, the attack is negated. At each of your end phase, remove one fantom counter on this card. when this card has no counter on it, destroy it. If this card is destroyed, send all cards you control and all card in your hand to the graveyard, card
sent to the graveyard by this effect can't active their effect for the rest of the duel.
Haunted Mansion
field
this can only be played when you control a face-up ghost monster on your side of the field, as long as this card is on the field, flip a coin when your opponent declare an attack, if it is head, the attack is negated. each time a ghost monster is suffled its owner's deck, put 1 fantom counter on this card, when this card has 23 fantom counter, you win the duel.
Here I create a new type of monster, please tell me what do you think of my idea. Those monster may look like they have high def, but that is not so important, switching their atk and def may be very good tought....
Stamkos, the thunder ghost
thunder/ghost/tuner/effect
WIND
lv 4
atk 1800
def 3700
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. Each time this monster destroy a monster in a battle and send it to the graveyard, put one fantom counter on any card you control. If this monster is in etheir player's graveyard during one of your end phase, put it on the top of your deck and shuffle y our deck.
Garol. the ghost of fear
fiend/ghost/effect
DARK
lv 3
atk 1300
def 1600
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. If you special summon this monster during your opponent turn, they must skip their end phase.
Kajoril, the ghost of light
fairy/ghost/tuner/effect
DARK
lv 4
atk 1700
def 1500
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. If this monster destroy a monster and sent it to the graveyard as the result of a battle, draw 1 card.
Mariam, the ghost of darkness
zombie/ghost/tuner/effect
LIGHT
lv 4
atk 1600
def 1600
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. If this monster deal damage to your opponent's life point, you can look at your opponent hand, select a card and sent it to the graveyard, your opponent can draw 1 card if you use this effect.
Peter, the banned ghost
zombie/ghost/effect
FIRE
lv 4
atk 2000
def 1300
this monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. each time a ghost monster return to you deck, you gain 500 life points. If this monster is sent from the field to the graveyard, you gain 500 life points.
Farijok, the frozen ghost
aqua/ghost/effect
WATER
lv 3
atk 1500
def 2100
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. Monster destroyed by this card as a result of a battle are removed from play. When this card is sent to the graveyard, return it in your deck.
Amélia, the burned ghost
pyro/ghost/effect
FIRE
lv 3
atk 1700
def 1700
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. Each time this monster deal damage to your opponent life's point, you select up to three card from his graveyard and remove them from play. When this card is sent to the graveyard, return it in your deck.
Wynirya, the tempest ghost
winged-beast/ghost/effect
WIND
lv 3
atk 1400
def 1800
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. when this monster deal damage to your opponent life's point, return a card on the field to its owner's hand. When this card is sent to the graveyard, return it in your deck.
Rukilia, the rock ghost
rock/ghost/effect
EARTH
lv 3
atk 1600
def 1500
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. If this card destroy a monster in battle and send it to the graveyard, you gain 500 life points. When this card is sent to the graveyard, return it in your deck.
Fejkopil, the shining ghost
fairy/ghost/tuner/effect
LIGHT
lv 2
atk 100
def 1600
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. This monster can attack your opponent's life point directly.
Xizipulka, the dead ghost
zombie/ghost/tuner/effect
DARK
lv 2
atk 300
def 1900
This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. If you succesfully tribute this monster for a tribute or a synchro summon, you can select up to two ghost monsters from your deck and send them to the graveyard, this effect can't be negated. During your end phase, if there is four or more ghost monsters in your graveyard, you can select up four, five or six ghost monsters, return them to your deck and draw one card, then remove this card from play.
Steven, the secret ghost
thunder/ghost/synchro/tuner/effect
WIND
lv 6
atk 2700
def 2700
1 ghost tuner + 1 ghost monster Once per turn, you can select up to three ghost monster removed from play and send them back in your deck, this card gain 300 for each ghost monster returned to the deck. if you draw a copy of those monster, it is removed from the play and you draw another card.
Lucko, the physical ghost
thunder/ghost/synchro/effect
EARTH
lv 7
atk 2800
def 2900
1 ghost tuner + 1 ghost monster You can only active this card effect when you have 4 or 5 spell or trap card on your side of the field. You can tribute this card to send all your spell and trap cards and remove them from the game. Search your deck and Put a "Ghost Vortex" on your side of the field and put 3 fantom counter on the "Ghost vortex".
Zurikiwa, the gold ghost
plant/ghost/synchro/effect
FIRE
lv 7
atk 2300
def 2500
1 ghost tuner + 1 ghost monster This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. As long as this card is on the field, your opponent cannot activate quick-play spell cards.
Makilpo, the dragon ghost
dragon/ghost/synchro/tuner/effect
FIRE
Lv 7
atk 2100
def 3100
1 ghost tuner + 1 ghost monster This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. If this card attack a face-down monster, destroy that monster and draw 1 card.
Darkina, the magical ghost
insect/ghost/synchro/effect
LIGHT
lv 8
atk 3200
def 3200
1 ghost tuner + 1 ghost monster This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly.During the second main phase of The turn you summoned this monster, you can special summon two ghost monsters from your deck, destroy and send them to the graveyard if you use this effect during the end phase of this turn.
Fakio, the fake ghost
insect/ghost/synchro/tuner/effect
WATER
lv 7
atk 2700
def 2800
1 ghost tuner + 1 ghost monster This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. As long as this card is face-up on the field, draw a card everytime a ghost monster is returned to its owner deck.
Zthamkhyox, the ultimate ghost
thunder/ghost/synchro/effect
WIND
lv 11
atk 4300
def 5300
Stamkos, the thunder ghost + 1 ghost synchro monster This monster cannot be set. This monster cannot be destroyed by battle. If all face-up monster you control are ghost, you opponent may attack your life points directly. When this card is face-up on the field, you can draw two cards instead of one. Once per turn, you can discard a card from your hand, discard the top card of your deck and tribute one ghost monster on your side of the field to destroy up to three on the card on field. Your opponent cannot activate the targetted cards. The discarded card must be ghost monsters.
Faraméwynfeji, the elemental ghost
thunder/ghost/fusion/effect
WIND
lv 11
atk 5000
def 5000
"Rukilia, the rock ghost" + "Wynirya, the tempest ghost" + "Amélia, the burned ghost" + "Farijok, the frozen ghost". This monster cannot be flipped down and cannot by removed from the field by a monster effect. this monster is not considered as a ghost monster. When this monster is on the field, ghost are unnaffected by trap and spell cards' effect. During your end phase, you can select two cards from your hand and remove them from play, if you do this, you can choose a card in your deck and add it in yur hand.
Ghost Vortex
field
This card can only be set on the field by the effect of "Faraméwynfeji, the elemental ghost", this card can't be destroyed except by it's own effect, this card can't be removed from the field. As long as this card is on the field, you can summon up to seven ghost monsters, you can't summon any other type of monsters. When your opponent declare an attack, flip a coin, if tails, the attack is negated. At each of your end phase, remove one fantom counter on this card. when this card has no counter on it, destroy it. If this card is destroyed, send all cards you control and all card in your hand to the graveyard, card
sent to the graveyard by this effect can't active their effect for the rest of the duel.
Haunted Mansion
field
this can only be played when you control a face-up ghost monster on your side of the field, as long as this card is on the field, flip a coin when your opponent declare an attack, if it is head, the attack is negated. each time a ghost monster is suffled its owner's deck, put 1 fantom counter on this card, when this card has 23 fantom counter, you win the duel.