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Haru Takami
July 4th, 2011, 09:24 PM
Jingle Jingle Jingle! Alright, these are some cards me and a friend thought up awhile back. and by 'awhile' I mean the last edit to this file was 1/24/2010,with the last edit to the spell's file being 12/13/2009

All I can say is that Konami or whoever thought up some of this stuff (Synchro-Tuners, Double Tuning, Fusions requiring Synchros) needs to gtfo of my head. =.=


Elven Psychic
LIGHT
*
[Psychic/Tuner]
"See that one? He's a wierdie."
ATK / 1000
Def / 1000

Elven Knight
LIGHT
*
[Spellcaster]
An elf trained in both the mystic ways and the sword. His peppermint saber is feared by all who oppose him.
ATK / 1800
DEF / 200

Elven Gaurd
LIGHT
*
[Machine]
An elf that fell into a toymaking machine. They rebuilt him as best they could.
ATK / 0
DEF / 2000

Elven Tinkerer
LIGHT
****
[Fiend/Effect]
Once per turn you can pay 500 lifepoints to take control of one of your opponent's level 5 and higher monsters untill the end phase. It cannot be tributed under any cirucmstances. When the selected monster returns to your opponent's field it gains 500 ATK and DEF.
ATK / 1500
DEF / 1500

Elven Infiltrater
LIGHT
**
[Warrior/Effect]
This monster can attack your opponent directly. If this card inflicts battle damage to your opponent you can change the battle position of one face-up monster on the field.
ATK / 500
DEF / 1500

Elven Medic
LIGHT
***
[Fairy/Effect]
When this monster is successfully summoned, flip a coin. Based on the results apply one of the following effects:
- Heads: Send this monster to the graveyard and gain lifepoints equal to it's ATK.
- Tails: Remove this monster from play and special summon one monster from your graveyard in face-up Attack. It cannot attack during this turn.
ATK / 1000
DEF / 0

Elven Mount - RDF
LIGHT
****
[Beast/Effect]
Once per turn you can select and see one card in your opponent's hand. based on the results apply the following effect:
Monster: The selected card is discarded to the graveyard.
Spell: Your opponent gains 1000 lifepoints.
Trap: Your opponent takes 1000 points of direct damage.
ATK / 1000
DEF / 1800

Elven Mount - DSR
LIGHT
***
[Beast/Effect]
This monster can attack twice during the battle phase.
ATK / 1100
DEF / 1100

Elven Mount - DNC
LIGHT
**
[Beast]
A slow-witted deer that can never stop dancing. Many elves have died trying to stop its funky fresh moves.
ATK / 1600
DEF / 0

Elven Mount - PNC
LIGHT
**
[Beast]
A slow-witted beast of burden. It loves strutting around showing off it's antlers.
ATK / 0
DEF / 1600

Elven Mount - VXN
LIGHT
****
[Beast/Effect]
FLIP: Select one monster on your opponent's side of the field and take control of it. When this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card. If this monster was destroyed while face up by a card effect other than it's own, special summon one "Elven Mount" from your deck or graveyard.
ATK / 500
DEF / 500

Elven Mount - CMT
LIGHT
***
[Beast/Effect]
When a monster on your side of the field that includes "Elven Mount" in it's card name attacks a defense position monster with an ATK that is higher than the DEF of the defense potition monster, inflict the difference as battle damage to your opponent's lifepoints.
ATK / 1800
DEF / 200

Elven Mount - CPD
LIGHT
*
[Winged-Beast/Tuner]
A freakish winged reindeer with a strange obsession with love. It can often be found watching couples in love.
ATK / 0
DEF / 0

Elven Mount - DNR
LIGHT
*
[Beast/Union]
Once per turn while this monster is face-up on the field you can equip it to a face-up "Elven Mount - CPD" as an equip spell card, or unequip it and special summon it face-up on your side of the field. While equipped, the monster gains 1900 ATK and DEF and the following effect: If this monster is used for the synchro summon of an "Elven" synchro monster this monster's level is treated as the level of the selected synchro monster and you do not need to tribute any other monsters for the synchro summon.
ATK / 0
DEF / 0

Elven Mount - BTZN
LIGHT
******
[Beast-Warrior]
A collosal minotaur resembling a reindeer. Extremely vicious it smashes anything that irritates it. Some say it can fly.
ATK / 3000
DEF / 0

Elven Toy Soldier
LIGHT
********
[Warrior/Fusion/Effect]
"Elven Knight" + "Elven Gaurd"
This monster is not destroyed by the effects of spells and traps.
ATK / 1500
DEF / 3000

The Not-So-Jolly Giant
DARK
************
[Fiend/Fuion/Effect]
"The Big Man in Red" + "Elven Mount - BTZN"
This card can only by special summoned from your fusion deck by returning the above cards to your extra deck and deck respectively from your side of the field. (You do not use "Polymerization") When this monster is destroyed you can special summon one "The Big Man in Red" from your extra deck. This is concidered a Synchro Summon.

ATK / 5000
DEF / 1000

The Big Man In Red
DARK
***********
[Fairy/Synchro/Effect]
2 "Elven" tuner monsters + 1 or more "Elven" Non-tuner monsters.
This monster's name is also treated as being "Elven Titan". This monster gains 200 ATK and DEF for every "Elven" Monster in All Graveyards. This monster cannot attack the turn it is summoned.
ATK / 200
DEF / 0

Elven Welder
FIRE
**
[Pyro/Synchro/Tuner]
When this monster is removed from the field you can special summon one "Elven Forecaster" from your extra deck or graveyard. If this monster is destroyed by battle inflict damage to your opponent's lifepoints equal to the attack of the attacking monster.
ATK / 1500
DEF / 0

Elven Forecaster
Water
**
[Aqua/Synchro/Tuner]
When this monster is removed from the field, during your next standby phase you can special summon one "Elven Welder" from your graveyard or extra deck. When this monster is destroyed by battle increase your lifepoints equal to the attacking monster's attack points.
ATK / 0
DEF / 1500
Toy Factory
Spell Card (Field)
Increase the ATK and DEF of all "Elven" monsters by 500.

Present!
Spell Card
Roll a a 6-sided Die, based on the result apply one of the following effects:
-1: Inflict 200 points of damage to your opponent's lifepoints.
-2: Increase your opponent's lifepoints by 200.
-3: Inflict 400 points of damage to your opponent's lifepoints.
-4: Increase your opponent's lifepoints by 400.
-5: Inflict 2000 points of damage to your opponent's lifeopoints.
-6: Roll Again.

The Sleigh
Spell Card (Equip)
Equip only to an "Elven Mount" monster, "The Big Man in Red", or "The Not-So-Jolly Giant". Increase the equiped monster's attack by 500. If the the equiped monster did not attack during the last turn it can attack twice during this turn. If it attacks twice by this card's effect it cannot attack during the next turn. If the equipped monster would be destroyed once, you can destroy this card instaid.

Eh... Happy Chaunicha.
Spell Card
Your opponent draws 8 cards. For each spell card they gain 1000 Lifepoints. For each trap card they take 1000 points of damage. Any monsters drawn are removed from play.

The List.
Spell Card (Continuous)
You can only activate this card while you control "The Big Man In Red" and/or "The Not-So-Jolly Giant". Select one Attribute. If the either player draws a monster with the selected attribute after this card's activation the card is discarded to the graveyard.

Elven Timeclock
Spell Card
Add 1 lv 4 or lower "Elven" monster (exept an "Elven Mount") from your deck to your hand.

Tainted Feed
Spell Card (Quick-Play)
Send all "Elven Mount" monsters in your hand and deck to the graveyard. Then activate one of the following:
Inflict 200 points of damage to your opponent for every monster sent to the graveyard by this effect,
or,
Increase your lifepoints by 200 points for every monster sent to the graveyard by this effect.


Never got around to making Traps. Wanna help expand the archetype? Be my guest =.=

The Guard
September 13th, 2011, 04:55 PM
srry erased comment dont know how to delete didnt mean to necro thread.

Yukari Yakumo
September 21st, 2011, 11:42 AM
You made Santa DARK?!!
RAAAAAAGE!!!