PDA

View Full Version : First Ever Zombie Archetype (You can help)



Morphing Jar
July 19th, 2011, 10:37 PM
Thinking about a new (first ever actually) zombie archetype.
I will continually updating this post as new ideas stream in that we can collaborate on and sift through, picking the ones we like the most. Eventually settling on one archetype and updating this post with all our card ideas for it.

So far I have had the idea of a zombie archetype that revolves around zombified animals (maybe circus animals).
Ok looks like we will be working on Zombified versions of other cards similar to Red Eyes Zombie Dragon. Also unlike Paladin of Cursed dragon, Doomkaiser dragon etc, all of these will have the word "Zombie" in their name.

Post your own ideas below or your thoughts on mine or someone else's ideas.
You can use this template
Monster

Name:
Attribute:
Level/Rank:
Type/Effect:
Attack/Defense
Card Creator: Username
Spell

Name:
Spell
Type: (Normal, Quickplay, Continuous)
Effect:
Card Creator: Username
Trap

Name:
Trap
Type: (Normal, Counter, Continuous)
Effect:
Creator: Username

Here are some good ideas we already thought of...

Zombie Pirate Darkbeard
Level: 6
WATER
Zombie/Fusion/Effect
1 "Zombie" monster + 1 "Pirate" monster
Once per turn: You can tribute one monster you control to special summon one monster with an equal or lower level from either player's graveyard. When this monster is removed from the field, Tribute all monsters summoned by this effect.
ATK/ 2100
DEF/ 2000

Blue-Eyes Zombie Dragon
Level: 8
LIGHT
Zombie/Effect
This monster cannot be special summoned. You can tribute 1 Zombie-type monster to normal summon this card in face-up Attack position. When this monster destroys an opponent's monster by battle and sends it to the graveyard, you can send one Zombie type monster from your deck to the graveyard to Draw 1 card. Destroy this card if it targeted by a card effect.
ATK/ 3000
DEF/ 0

Robot Zombie MDL X-25-Z "UNDEAD"
RANK 4
DARK
Zombie/Xyz/Effect
1 Level 4 "Zombie" and 1 Level 4 "Robot" Monsters
Once per turn you can remove 1 Xyz material to activate one of the following effects.
- Destroy 1 Monster you control and 1 Spell or Trap your opponent Controls.
- Discard 1 Card: Special summon 1 level 4 or lower monster from your graveyard.
ATK/1800
DEF/ 1200

Zombie Dog Marron
Level: 4
EARTH
Zombie/Effect
This monster cannot be destroyed by the effects of your spells, traps, and monster effects. When this monster is destroyed by your opponent's card effect you can special summon one level 4 or lower "Zombie" monster from your graveyard in face-up Defense Position, Except "Zombie Dog Marron"
ATK/ 300
DEF/ 2000


Zombie Knight

Level: 4
DARK
Zombie/Effect
If this monster is summoned in face-up defense position, change it to attack position. If this monster is summoned in face up Attack position, Change it to Defense Position. When this monster is destroyed by your opponent's card (By battle or card effect) you may send one "Zombie" monster from your deck to the graveyard.
ATK/ 1800
DEF/ 400

Bubonic Zombie
Level: 3
Zombie/Tuner/Effect
When this monster is special summoned from the graveyard, send 1 "Zombie" Monster from your deck to your graveyard.
ATK/ 500
DEF/ 1000

Undead Rivalry
Spell
Type: Continuous
Effect: Your opponent cannot summon a monster with the same name as a face up zombie type monster on your side of the field

Zombie Lady of the Wasteland
Level: 4
EARTH
Zombie/Effect
When this monster is destroyed by battle and sent to the graveyard you can special summon 1 level 4 or lower "Zombie" Monster from your deck in face-up Attack Position.
ATK/ 1100
DEF/ 1500

Treeborn Zombie
Level: 1
WATER
Zombie/Effect
During your Standby Phase, if you control 1 or more "Zombie" monster(s), you can special summon this card from your graveyard. You can only control one face up "Treeborn Zombie" at a time.
ATK/ 100
DEF/ 100

Hollow-Boned Zombie
Level: 4
WIND
Zombie/Tuner
This card cannot be destroyed by the effects of trap cards. If this card would battle with an opponent's monster destroy this card after damage calculation. If this card is destroyed by the effect of a monster with "Zombie" in it's card name except "Hollow-Boned Zombie" return this card to play at the end of the turn.
Atk/1500
Def/0

Zombie Vessel
Level: 3
Zombie/EarthEffect
0/1900
When a "Zombie" monster you control is destroyed by and this card is face-up on the field, you can special summon a level 3 or lower "Zombie" monster from your hand, it's effect is negated until your next standby phase.

Zombie Ferryman
Level: 3
Zombie/EarthEffect/Union
0/0
Once per turn you can equip this card to a face-up Zombie Vessel you control, while this card is equipped you can special summon it in attack mode. When this card is equipped to Zombie Vessel, a monster summoned by it's effect does NOT have it's effect negated. When Zombie Vessel would be destroyed by a card effect or battle, remove this card from play instead.

Undead King - Zombie of Malice

Level: 7
FIRE
Zombie/Synchro/Effect
1 "Zombie" Tuner + 1 or more non-tuner Zombie type monsters
When this monster is Synchro Summoned, you can Special Summon non-synchro "Zombie" monsters from your graveyard up to the number of monsters your opponent controls.
ATK/ 2700
DEF/ 200

Injection Zombie Lilly

Level: 3
EARTH
Zombie/Effect
This monster can Attack your opponent directly. When this monster declares an attack, during the damage step you can send up to 4 "Zombie" monsters from your graveyard to the bottom of your deck. This monster gains 500 ATK for each sent monster
ATK/ 400
DEF/ 1500 (or whatever lilly's stats are)

Marauding Zombie

Level: 3
EARTH
Zombie/Effect
Your opponent cannot select another "Zombie" monster as an attack target except this monster.
ATK/ 1200
DEF/ 400

Deck Zombification Virus

Trap
Type: Normal
Effect: Tribute one Zombie-type monster. Untill your opponent's fifth end phase: Reveal every card your opponent draws, if it is a monster card you can discard one Zombie-type monster with a level equal or higher than the revealed monsters level. Banish that card until your opponent's End phase.

Ill Winds

Spell
Type: Continious
Effect: Select a number of "Zombie" monsters you control and an equal number of facedown spell/trap cards your opponent controls. The selected monsters cannot attack and the selected spell/trap cards cannot be activated for as long as this card remains on the field.

Grimro the Soul Searcher
Level: 4
Dark
Zombie/Effect
If you control a face-up Zombie type monster, you can send this card from the hand to the graveyard, to add 1 Zombie type monster from your deck to your hand, except "Grimro the Soul Searcher".

Bloodsucking Virus
Trap
Type: Normal
Effect: Tribute 2 Zombie type monsters with 1000 or less ATK. Check all monsters your oppenent controls, your opponents hand, and all cards they draw (until the end of your opponents 3rd turn after this cards activation), and return all monsters with 1500 or more ATK back to the deck, if any card(s) get sent back to the deck the opponent then shuffles his/her deck.

Zombie Hoard

Level: 4
EARTH
Zombie/Effect
Target 1 face up "Zombie" monster and 1 monster your opponent controls. Destroy both cards. You can only activate this effect once while this monster is face up on the field.
ATK/ 1000
DEF/ 1000

Unstable Zombie

Level: 3
FIRE
Zombie/Effect
When this monster is Special Summoned by the effect of a "Zombie" monster: destroy 1 Face-Up monster on the field.
ATK/ 0
DEF/ 0

Zombie Monkey

Level: 1
WIND
Zombie/Tuner/Effect
When this monster is sent to the graveyard from your hand, send 1 "Zombie" monster from your deck to your graveyard.
ATK/ 100
DEF/ 1000

Freed, Zombie Commander

Level: 5
EARTH
Zombie/Effect
Negate the effect of any opponent's spell card that targets this card and destroy it. You can add 1 level 4 or lower "Zombie" monster, or spell or trap card that lists the word "Zombie" in its card effect from your deck to your hand instead of conducting a normal draw during your Draw Phase.
ATK/ 2300
DEF/ 1700

Gould, The Zombie Monarch
Level: 6
DARK
Zombie/Effect
When this monster is tribute summoned, you can special summon 1 of the monsters used for its summon from the graveyard, That monster's effect is negated.
ATK/ 2400
DEF/ 1000

Ultimate Zombie Master
Level: 7
DARK
Zombie/Effect
Once per turn you can discard 1 card to special summon 1 level 6 or lower "Zombie" Monster from your graveyard.
ATK/ 2800
DEF/ 0

Dead End Dragon

Level: 8
DARK
Zombie/Synchro/Effect
1 "Zombie" tuner + 2 or more non-tuner Zombie type monsters
When this monster is Synchro Summoned: Return all "Zombie" monsters from your graveyard to your deck. This card gains 200 ATK for each monster returned to the main deck by this effect.
ATK/ 2000
DEF/ 0

Haru Takami
July 19th, 2011, 10:46 PM
because we also wanted to make a "Pirate" and "Robot" archetype to counter these and the Ninjas, there are different combinations as well.



Zombie Pirate Darkbeard
******
WATER
Zombie/Fusion/Effect
1 "Zombie" monster + 1 "Pirate" monster
Once per turn: You can tribute one monster you control to special summon one monster with an equal or lower level from either player's graveyard. When this monster is removed from the field, Tribute all monsters summoned by this effect.
ATK/ 2100
DEF/ 2000

Blue-Eyes Zombie Dragon
********
LIGHT
Zombie/Effect
This monster cannot be special summoned. You can tribute 1 Zombie-type monster to normal summon this card in face-up Attack position. When this monster destroys an opponent's monster by battle and sends it to the graveyard, you can send one Zombie type monster from your deck to the graveyard to Draw 1 card.
ATK/ 3000
DEF/ 0

Robot Zombie MDL X-25-Z "UNDEAD"
RANK oooo
DARK
Zombie/Xyz/Effect
2 Level 4 "Zombie" or "Pirate" Monsters
Once per turn you can remove 1 Xyz material to activate one of the following effects.
- Destroy 1 Monster you control and 1 Spell or Trap your opponent Controls.
- Discard 1 Card: Special summon 1 level 4 or lower monster from your graveyard.
ATK/1800
DEF/ 1200

Will edit in more as I think of them.

Morphing Jar
July 19th, 2011, 10:51 PM
Ok well I like the idea of an archetype that is a zombified version of cards that already exist. One note though, I think Blue eyes Zombie is overpowered and too easy to summon. I get your idea of one tribute needed from Red Eyes Zombie, bot for a 3000 attack monster thats a bit much. Maybe it can still be one tribute but with 0 def (like many zombified cards) and have some sort of drawback like "malevolent mech goku en" where if there is no other zombie on the field it dies or something.

Haru Takami
July 19th, 2011, 10:53 PM
probably something like that, but I still like the mill to draw effect. Zombies lost alot of draw power with the banning of CoSR.

Morphing Jar
July 19th, 2011, 10:59 PM
Ok well i think the fusion "Zombie Pirate Darkbeard" and Xyz "Robot Zombie MDL X-25-Z "UNDEAD"" are both ok in terms of not being overpowered. (though I find the idea of a zombified machine kinda odd)

As for the blue eyes if you dont mind me tinkering with it... (changes in Orange)

Blue-Eyes Zombie Dragon
********
LIGHT
Zombie/Effect
You can tribute 1 Zombie-type monster to normal summon this card in face-up Attack position. When this monster destroys an opponent's monster by battle and sends it to the graveyard, you can send one Zombie type monster from your deck to the graveyard to Draw 1 card. During your end phase if there are no other face up Zombie type monsters on your side of the field, destroy this card and take damage equal to half its attack.
ATK/ 3000
DEF/ 0

What do you think?

Haru Takami
July 19th, 2011, 11:04 PM
I gave Blue-eyes the old "Cannot Be Special Summoned" routine in staid of the destruction effect, no book of life, no monster reborn, since zombie's deal with alot of special summons I thought this would be a harder blow than going the goku-en route.

I did, however give it 0 DEF


also, a zombie robot would be like a cyborg zombie. a zombie with robotic parts.

Fun Fact! Did you notice that "X-25-Z" Actually says "XYZ"? as "25" is the letter Y converted to a number!

Morphing Jar
July 19th, 2011, 11:10 PM
I gave Blue-eyes the old "Cannot Be Special Summoned" routine in staid of the destruction effect, no book of life, no monster reborn, since zombie's deal with alot of special summons I thought this would be a harder blow than going the goku-en route.

ok, yeah that sounds better. Goku en has that effect because its similar to the fairy mech cards.


Fun Fact! Did you notice that "X-25-Z" Actually says "XYZ"? as "25" is the letter Y converted to a number!

Thats cool. I cant wait to see the pictures of these guys :D I'll now go and add those three monsters to the head post.

Haru Takami
July 19th, 2011, 11:14 PM
Zombie Dog Marron
****
EARTH
Zombie/Effect
This monster cannot be destroyed by the effects of your spells, traps, and monster effects. When this monster is destroyed by your opponent's card effect you can special summon one level 4 or lower "Zombie" monster from your graveyard in face-up Defense Position, Except "Zombie Dog Marron"
ATK/ 300
DEF/ 2000

Zombie Knight
****
DARK
Zombie/Effect
If this monster is summoned in face-up defense position, change it to attack position. If this monster is summoned in face up Attack position, Change it to Defense Position. When this monster is destroyed by your opponent's card (By battle or card effect) you may send one "Zombie" monster from your deck to the graveyard.
ATK/ 1800
DEF/ 400

Morphing Jar
July 19th, 2011, 11:20 PM
Zombie Dog Marron
****
EARTH
Zombie/Effect
This monster cannot be destroyed by the effects of your spells, traps, and monster effects. When this monster is destroyed by your opponent's spell card effect you can special summon one level 4 or lower "Zombie" monster from your graveyard in face-up Defense Position, Except "Zombie Dog Marron"
ATK/ 300
DEF/ 2000

Zombie Knight
****
DARK
Zombie/Effect
If this monster is summoned in face-up defense position, change it to attack position. If this monster is summoned in face up Attack position, Change it to Defense Position. When this monster is destroyed by your opponent's card (By battle or card effect) you may send one "Zombie" monster from your deck to the graveyard.
ATK/ 1800
DEF/ 400

What about instead of being destroyed by a spell effect how about any card effect?

Haru Takami
July 19th, 2011, 11:26 PM
Bubonic Zombie
***
EARTH
Zombie/Effect
When this monster is special summoned from the graveyard, send 1 "Zombie" Monster from your deck to your graveyard.
ATK/ 500
DEF/ 1000

Ultimate Zombie Master
*******
DARK
Zombie/Effect
Once per turn you can discard 1 card to special summon 1 level 6 or lower "Zombie" Monster from your graveyard.
ATK/ 2800
DEF/ 0


Thank Charizard * for the idea for bubonic.

Morphing Jar
July 19th, 2011, 11:28 PM
Ok tell me what you think of this idea...
we have all these zombies have one additional effect. While they are face up on the field their names are treated as their non zombie forms. Eg the Blue eyes zombie can say "While this card is face up on the field its name is treated as Blue Eyes white dragon"

Why? two reasons, one any support cards for that monster can be used for the zombified version and two this idea for a spell card...

Undead Rivalry
Spell
Type: Continuous
Effect: Your opponent cannot summon a monster with the same name as a face up zombie type monster on your side of the field

This card also works well with Zombie World. If you summon one of their monsters on your side as a zombie they cant use any more copies of that card.

What do you think?

Haru Takami
July 19th, 2011, 11:32 PM
ooo.... well, except for the non-copy ones, that might work... hmmm.. it's like a mini prohibition. "HAH! I've locked down your blueyes!"

might work... Errata and add please!

Morphing Jar
July 19th, 2011, 11:35 PM
cool ok. I'll add my spell and those two new monsters.

Haru Takami
July 19th, 2011, 11:37 PM
Zombie Lady of the Wasteland
****
EARTH
Zombie/Effect
When this monster is destroyed by battle and sent to the graveyard you can special summon 1 level 4 or lower "Zombie" Monster from your deck in face-up Attack Position.
ATK/ 1100
DEF/ 1500


Treeborn Zombie
*
WATER
Zombie/Effect
During your Standby Phase, if you control 1 or more "Zombie" monster(s), you can special summon this card from your graveyard.
ATK/ 100
DEF/ 100

Archfiend ZOMBIE Skull just got soo easy...

Thoughtmage
July 19th, 2011, 11:43 PM
Hollow-Boned Zombie
****
WIND
Zombie/Tuner
This card cannot be destroyed by the effects of trap cards. If this card would battle with an opponent's monster destroy this card after damage calculation. If this card is destroyed by the effect of a monster with "Zombie" in it's card name except "Hollow-Boned Zombie" return this card to play at the end of the turn.
Atk/1500
Def/0


So how about this for a tuner?

Franken Stein
July 19th, 2011, 11:45 PM
Zombie Vessel
Zombie/Earth
*** Effect
0/1900
When a "Zombie" monster you control is destroyed by and this card is face-up on the field, you can special summon a level 3 or lower "Zombie" monster from your hand, it's effect is negated until your next standby phase.

Zombie Ferryman
Zombie/Earth
*** Effect/Union
0/0
Once per turn you can equip this card to a face-up Zombie Vessel you control, while this card is equipped you can special summon it in attack mode. When this card is equipped to Zombie Vessel, a monster summoned by it's effect does NOT have it's effect negated. When Zombie Vessel would be destroyed by a card effect or battle, remove this card from play instead.

Morphing Jar
July 19th, 2011, 11:47 PM
Hollow-Boned Zombie
****
WIND
Zombie/Tuner
This card cannot be destroyed by the effects of trap cards. If this card would battle with an opponent's monster destroy this card after damage calculation. If this card is destroyed by the effect of a monster with "Zombie" in it's card name except "Hollow-Boned Zombie" return this card to play at the end of the turn.
Atk/1500
Def/0


Zombie Vessel
Zombie/Earth
*** Effect
When a "Zombie" monster you control is destroyed by and this card is face-up on the field, you can special summon a level 3 or lower "Zombie" monster from your hand, it's effect is negated until your next standby phase.

Are those zombified versions of already existing cards? If so then sure we can add them.

Thoughtmage
July 19th, 2011, 11:48 PM
For mine I was thinking Garuda the Wind Spirit.

Franken Stein
July 19th, 2011, 11:49 PM
As far as I know, no. I was thinking of the boatman and the river Styx lol.

Morphing Jar
July 19th, 2011, 11:52 PM
For mine I was thinking Garuda the Wind Spirit.

ok well in that case I'll change it to 1600 attack like the real card.


As far as I know, no. I was thinking of the boatman and the river Styx lol.

nice idea but could you please give us a zombified version of a real card?

Haru Takami
July 19th, 2011, 11:52 PM
they don't have to be zombies of existing cards, it just makes it easier to make 'em up.

Undead King - Zombie of Malice
*******
FIRE
Zombie/Synchro/Effect
1 "Zombie" Tuner + 1 or more non-tuner Zombie type monsters
When this monster is Synchro Summoned, you can Special Summon non-synchro "Zombie" monsters from your graveyard up to the number of monsters your opponent controls.
ATK/ 2700
DEF/ 200

Yes,you can 'kindle him.

Morphing Jar
July 19th, 2011, 11:54 PM
Ok just got off work so Im gonna head home and either add those cards tonight or tomorrow. Depends on how tired I am tonight.

Keep up the good work guys :D

Haru Takami
July 20th, 2011, 12:29 AM
Injection Zombie Lilly
***
EARTH
Zombie/Effect
This monster can Attack your opponent directly. When this monster declares an attack, during the damage step you can send up to 4 "Zombie" monsters from your graveyard to the bottom of your deck. This monster gains 500 ATK for each sent monster
ATK/ 300
DEF/ 1500 (or whatever lilly's stats are)

Marauding Zombie
***
EARTH
Zombie/Effect
Your opponent cannot select another "Zombie" monster as an attack target except this monster.
ATK/ 1200
DEF/ 400

Deck Zombification Virus
Normal Trap
Tribute one Zombie-type monster. Untill your opponent's fifth end phase: Reveal every card your opponent draws, if it is a monster card you can discard one Zombie-type monster with a level equal or higher than the revealed monsters level. Banish that card until your opponent's End phase.

Thoughtmage
July 20th, 2011, 12:43 AM
Ill Winds

Continuous Spell

Select a number of "Zombie" monsters you control and an equal number of facedown spell/trap cards your opponent controls. The selected monsters cannot attack and the selected spell/trap cards cannot be activated for as long as this card remains on the field.

proL3ggo
July 20th, 2011, 12:50 AM
Grimro the Soul Searcher
****
Dark
Zombie/Effect
If you control a face-up Zombie type monster, you can send this card from the hand to the graveyard, to add 1 Zombie type monster from your deck to your hand, except "Grimro the Soul Searcher".

Bloodsucking Virus
Trap
Tribute 2 Zombie type monsters with 1000 or less ATK. Check all monsters your oppenent controls, your opponents hand, and all cards they draw (until the end of your opponents 3rd turn after this cards activation), and return all monsters with 1500 or more ATK back to the deck, if any card(s) get sent back to the deck the opponent then shuffles his/her deck.

Thoughtmage
July 20th, 2011, 12:57 AM
Endless Legion

Trap

Only activate if three or more "Zombie" monsters you control are destroyed by a card effect and sent to the graveyard. Select a monster from your opponent's graveyard and special summon it to your side of the field. While on the field the selected monster is treated as though it has "Zombie" in it's name and becomes the zombie type.

Haru Takami
July 20th, 2011, 01:07 AM
Gould, The Zombie Monarch
******
DARK
Zombie/Effect
When this monster is tribute summoned, you can special summon 1 of the monsters used for its summon from the graveyard, That monster's effect is negated.
ATK/ 2400
DEF/ 1000

Morphing Jar
July 20th, 2011, 01:08 AM
looks good guys. I might nerf that "Ill Winds" card just a bit so that if the number of monsters on your side change after activating it its destroyed? Dunno about that but its a bit to good dont you think?
Im also thinking about nerfing Blue Eyes.

In the meantime Im gonna add those new cards.

Thoughtmage
July 20th, 2011, 01:10 AM
Idc what you do with them. I don't think its too broken, but I'm just throwing ideas out there.

Haru Takami
July 20th, 2011, 01:38 AM
Dead End Dragon
********
DARK
Zombie/Synchro/Effect
1 "Zombie" tuner + 2 or more non-tuner Zombie type monsters
When this monster is Synchro Summoned: Return all "Zombie" monsters from your graveyard to your deck. This card gains 200 ATK for each monster returned to the main deck by this effect.
ATK/ 2000
DEF/ 0

Morphing Jar
July 20th, 2011, 01:42 AM
1) Ok added Faust's cards since I cards like Plaguespreader and Zombie master are part of this archetype but dont have non zombie forms.
2) Fixed the attack on Lily.
3) Also Faust, seems like there is a typo in Zombie Vessels effect. Could you clear that up for me?
4) For Marauding Zombie should we also add the effect of when its summoned special a lv4 or lower "Zombie" card from hand?
5) I think we should tinker with Zombification virus a bit. Maybe make the cards banished permanently but reduce the amount of turns Virus lasts?
6) I'd like your input on your cards Thoughtmage, if you think the card isn't broke then that's fine, I'll add it.
7) I added up to "Ill Winds". I'll add the rest tomorrow.
8) From now on if you want to be credited for the card on the front page add "Creator: Username" at the end of your card creation. Tomorrow I will go back and edit that in for all the previous cards.
9) Im gonna color code names, yellow for monsters, blue for spells, white for synchro, etc.

Haru Takami
July 20th, 2011, 01:46 AM
what about Xyz? they're black! also no for Marauding. we have enough SS's, I felt that that might be just a bit too-much, or we'll end up with field clogging.

Thoughtmage
July 20th, 2011, 01:46 AM
Ill Winds is no more broken than Black Whirlwind IMO.

It just punishes people for playing all their spells/traps facedown.

I guess it could get errata'd to have its effect to where it would get destroyed if one of the selected cards are destroyed.

Morphing Jar
July 20th, 2011, 01:48 AM
what about Xyz? they're black! also no for Marauding. we have enough SS's, I felt that that might be just a bit too-much, or we'll end up with field clogging.
Ok marauding stays the same. i made Xyz gray.


Ill Winds is no more broken than Black Whirlwind IMO.

It just punishes people for playing all their spells/traps facedown.

Gotcha, added it.

Haru Takami
July 20th, 2011, 02:11 AM
MDL X-25-Z "UNDEAD" should have "2 level 4 "Zombie" or "Robot" monsters" as it's requirements, not "Pirate"

Card Trivia: You can see both "Zombie Monkey" and "Pirate Parrot" in the card artwork for "Pirate Zombie Darkbeard", meaning that they might be the material used to summon him, as they have similar effects.

also thought hollow-boned could use some support. (exiled force style)

Zombie Hoard
****
EARTH
Zombie/Effect
Target 1 face up "Zombie" monster and 1 monster your opponent controls. Destroy both cards. You can only activate this effect once while this monster is face up on the field.
ATK/ 1000
DEF/ 1000

Unstable Zombie
***
FIRE
Zombie/Effect
When this monster is Special Summoned by the effect of a "Zombie" monster: destroy 1 Face-Up monster on the field.
ATK/ 0
DEF/ 0

Zombie Monkey
*
WIND
Zombie/Tuner/Effect
When this monster is sent to the graveyard from your hand, you can send 1 "Zombie" monster from your deck to your graveyard.
ATK/ 100
DEF/ 1000

Pirate Parrot
**
WIND
Winged Beast/Effect
When this card is sent to the graveyard from your hand you can add 1 level 4 or lower "Pirate" monster from your deck to your hand. If "The Open Seas" is active you can add 1 "Pirate Lord - Jones" instead.
ATK/ 1000
DEF/ 500


(and Thoughtmage's/Tsunayoshi I believe: )

Freed, Zombie Commander
*****
EARTH
Zombie/Effect
Negate the effect of any opponent's spell card that targets this card and destroy it. You can add 1 level 4 or lower "Zombie" monster, or "Zombie" spell or trap card from your deck to your hand instead of conducting a normal draw during your Draw Phase.
ATK/ 2300
DEF/ 1700

Thoughtmage
July 20th, 2011, 02:14 AM
Btw I meant for Hollow-Boned Zombie to be level 4.

Morphing Jar
July 20th, 2011, 08:29 PM
Btw I meant for Hollow-Boned Zombie to be level 4.

Gotcha, I'll update that.

Haru Takami
July 20th, 2011, 08:43 PM
Why did you add Grimro? No "Zombie" in name for the "Zombie" archetype... Methinks this should go in just a "New Zombie Ideas" thread, rather than a "Zombie" monster archetype. Also, 2 different Viruses... hmm..?


Update!
I have drawn up "Dead End Dragon"'s frame, I just need to get it scanned, and someone else can color/photoshop it so it looks good. I'll start working on Malice soon.

Morphing Jar
July 21st, 2011, 12:32 AM
MDL X-25-Z "UNDEAD" should have "2 level 4 "Zombie" or "Robot" monsters" as it's requirements, not "Pirate"

Ok made it 1 lv4 zombie with one lv4 robot.

Also I got rid of the "you can" in zombie monkey and made the effect mandatory, that way if you combo it with zombie master you dont miss the timing on its effect.


Why did you add Grimro?

Well its not part of the archetype but it can still mix well.

Also since non of the spells or traps we made have the word "Zombie" in their card name I changed Freed's effect just a bit to support our cards, plus his effect supports all zombie spells and traps like book of life, etc.

Haru Takami
July 22nd, 2011, 05:10 AM
Alright. also, it should actually be "2 Level 4 "Zombie" and/or "Robot" monsters", as you can use 2 of each. "BOLTBEARD" works the same way, robot+pirate.

Also, edited the Pirate monster's effects so not only are they manditory, but Pirate parrot is manditory as well.

pesky timing issues...

also cool; I realized (after creating them, I just never remembered when I was posting) that Gould can work in a "Pirate" deck. Tribute Bosun for Gould, Bosun's effect will go off, giving you a different "Pirate" back from your graveyard, then Gould will summon Bosun back, negate it's effect. you now have a Lv 4 or lower "Pirate" in defense, a 2400 Monarch, and a 2200 Lv 4 "Pirate" that can now attack. This would be very helpful for Zombie/Pirate team-up decks.

Finally; I had another idea.

Grotesque Zombie Armor
Lv 4
Zombie/Synchro/Union
1 "Zombie" tuner, 1 or more non-tuner Zombie-type monsters
Once per turn while this monster is face-up on your side of the field: You can equip this monster to a face-up Zombie-type monster you control, or, If this monster is equipped to a face-up zombie-type monster you may special summon it in face-up Defense Position. While this monster is equipped to a monster, increase the ATK and DEF of that monster by 500. When that monster is sent to the graveyard while equipped with this card (except when destroyed) you may special summon this monster in face-up Defense position. If the equipped monster would be destroyed while equipped with this card, destroy this card instaid. (1 face-up monster can only be equipped with 1 union monster at a time.)
ATK/ 1000
DEF/ 1800

TehNACHO
July 22nd, 2011, 05:44 AM
Quillbolt Zombie
Earth
Lv 2
Zombie
If you control a face up "Zombie" tuner monster, you may remove this card in your graveyard from play to special summon one level 4 or lower zombie from your graveyard. The summoned monster's effects are negated and is removed from play if removed from the field
800/800

Morphing Jar
July 22nd, 2011, 03:14 PM
Sorry but we are pretty much done with the zombies for now. We are concentrating on getting the artwork done and finishing the cards that we already have. Thanks for your input though.

Haru Takami
July 23rd, 2011, 10:58 PM
Hmm.. I dont know, I kind of like this one. I say we add it to the list. just because we're 'done' doesn't mean we have to stop. When drawing my art, i'll have deemed it 'done', but then weeks later i'll look back and think of a way I could make it better. just tell the people who posted there are new cards in the list, but they don't have to be done. just put a divider line (A bunch of hyphens "-") between the 'new' and 'old' cards. just say we're looking to have the 'old' ones done, and then post for the 'new' ones at a different time, after all the others are done?

I still think this quillbolt zombie would work rather well.

Haru Takami
July 28th, 2011, 01:13 AM
alright, I just thought up a 'structure' deck for these guys! here goes!

Zombie Reign Structure Deck

Monsters
-------
Blue Eyes Zombie Dragon
Bubonic Zombie
Bubonic Zombie
Freed, Zombie Commander
Goblin Zombie
Gould, the Zombie Monarch
Grimro the Soul Searcher
Hollow Boned Zombie
Injection Zombie Lilly
Marauding Zombie
Plaguespreader Zombie
Treeborn Zombie
Ultimate Zombie Master
Unstable Zombie
Zombie Dog Marron
Zombie Hoard
Zombie Knight
Zombie Lady of the Wasteland
Zombie Master
Zombie Monkey

Spells
-------
Book of Life
Book of Life
Book of Moon
Call of the Mummy
Dark Hole
Everliving Underworld Cannon
Ill Winds
Mystical Space Typhoon
Pyramid of Wonders
Solidarity
Overpowering Eye
Zombie World
Zombie World

Traps
-------
Boodsucking Virus
Call of the Haunted
Robbin' Zombie
Deck Zombification Virus
Dust Tornado
Tutan Mask
Tutan Mask

Extra Deck
-------
Archfiend Zombie Skull
Dead End Dragon
Robot Zombie MDL X-25-Z "UNDEAD"
Undead King, Zombie of Malice



What do you guys think? (common plague, goblin, and Archfiend!)

Ty the Tasmanian Tiger
July 28th, 2011, 02:31 PM
Ill Winds sounds like an awesome name. Do you have an effect for it yet?

Haru Takami
July 28th, 2011, 05:57 PM
check first page, it's posted there.