Linkofone
August 24th, 2011, 09:45 PM
The D.D. Archetype has really decreased over the years. Nobody seems to take them seriously anymore, in fact the only cards that are D.D. that are still in play is Warrior Lady and maybe Survivor and Crow. These are my ideas on how to make D.D. playable again. These cards are based on Removal Mill (Like D-alchemist) and gain field advantage through Warlord. Since Warrior Lady, Assailant, and Warrior cannot return by their own effect like Scout Plane and Survivor, this deck still revolves around them. Scout Planes are still crucial to this deck. Critics and Assistance are welcome.
D.D. Warlord
Dark
8 Stars
[Warrior/Effect]
This card can only be special summoned by either having one or more D.D. monster(s) on the field or by having 2 or more Light and Dark monsters that are banished. Once per turn you can banish the top 3 cards of your deck to activate one of these effects: - Return 1 banished card to the top of your deck. - Return 2 banished level 4 or lower D.D. monster and special summon it to the field in face down defense position. They cannot be used for XYZ summons. - Draw one card. If it is a D.D. monster then D.D. Warlord gains the its effect. If this card was banished by a card effect while in the deck, banish the top 4 cards of your deck to special summon this card. This card's attribute is also treated as Light (on and off the field).
ATK/ 2500 DEF/ 1800
D.D. Chain (D.D. Survivor/Chain Thrasher's chain)
[Counter Trap]
Banish 1 card on your side of the field and 2 cards from the top of your deck. Negate the activation of a spell or trap card, and destroy it.
D.D. Rally
[Normal Spell]
Add 1 level 4 or lower D.D. monsters from your deck to your hand.Then draw 1 card. If it is a D.D.
card, reveal it, then it is special summoned to the field and then banished. If it is not, return the card into the deck and
shuffle.
D.D. Invasion [Limited]
[Trap]
Activate only when 1 or more of your D.D. monster(s) on the field is banished. Special summon 1 D.D. monster that was banished
to the field in face-up attack position and banish one card on your opponent's field. It gains one effect of a monster that was banished this turn. It cannot attack for that turn.
D.D. Witness
Dark
3 Stars
[Spellcaster/Tuner/Effect]
If 6 or more cards are banished, discard your hand and return the number of banished cards to your deck. Then draw 3 cards. This effect can only be used twice per duel. This card's attribute is also treated as Light.
ATK/ 1700 DEF/ 500
D.D. Rat
Dark
2 Stars
[Beast/Effect]
When this card is destroyed, banish it. Pick up the top 2 cards of your deck. Banish 1 card, reveal the other to your opponent and then shuffle theit into your deck. If that same card is then banish by a card effect, reveal it. Then special summon this card in face up defense position. If this card is banished by a card effect it is return to the deck.
ATK/ 200 DEF/200
D.D. Reversal
[Continuous Trap]
Banish the number of cards from the top of your deck equal to the number of D.D. monsters that were destroyed last turn and pay 2000 life points. Then special summon those monsters in face up defense position. These monsters cannot be tributed and cannot attack and are banished when this card is destroyed. If this card is banished by a card effect while in the deck, you can return this to the graveyard to return one banished card to the deck.
D.D. Relic [Limited]
[Spell]
Banish 1 card from your hand, field, graveyard, and deck. Then return 1 spell card from your graveyard to your hand. If this card is banished by a card effect while in the deck, you can return it to the graveyard to banish 1 monster on the field.
D.D. Monk (Kycoo -> D.D. Monk -> D.D.M.)
Dark
4 Stars
[Spellcaster/effect]
When this card is banished by a card effect, special summon one D.D Warrior or D.D Warrior Lady from your deck. This effect can only be used once. If this card is banished by your opponent, you can return this card to the graveyard to remove 2 cards in your opponents graveyard.
ATK/1800 DEF/700
D.D. Pax(peace in latin)
[Spell]
Both players get to draw 1 card, then they must banish 1 random card from their opponent's hand.
If your opponent has 5 or more banished cards, draw 1 more card. You cannot special summon this turn.
D.D. Passage
[Continuous Trap]
All monsters that battles with D.D. monsters are banished after the battle phase (damage calculation is not applied). Each standby phase your opponent can randomly pick one card from your hand and banish it. If not, this card is then destroyed
D.D. Transport
[Spell]
Select 3 D.D. monsters from either your deck, graveyard, or hand and banish them. Draw 1 card.
Different Dimension Reactor
[Continuous Spell]
Once per turn, the owner of this card can banish 1 level 4 D.D. monster on the field to special summon 1 banished level 4 or lower D.D. monster. During each of your standby phase, banish the top 2 cards of your deck. Monster effects of these cards cannot be activated until after your opponent's next turn.
D.D. Strike
[Trap]
Activate when a D.D. monster is destroyed, banish the attacking monster. The opponent can choose to negate the effect by banishing 1 card from their hand.
D.D. Flora
Dark
4 Stars
[Plant/Effect]
You can discard this card to the graveyard to add 1 "Plains of Different Dimension" to your hand. If your opponent banished this card, take control of their monster for that turn, they cannot be Tributed or used for a Synchro summon.
ATK 1800 DEF 200
Plague of the D.D.
[Trap]
All non-D.D. monsters (excluding Different Dimensional Dragon) loses 400 ATK and DEF points. All monsters that are less than 400 ATK are banished after activation.
D.D. Warlord
Dark
8 Stars
[Warrior/Effect]
This card can only be special summoned by either having one or more D.D. monster(s) on the field or by having 2 or more Light and Dark monsters that are banished. Once per turn you can banish the top 3 cards of your deck to activate one of these effects: - Return 1 banished card to the top of your deck. - Return 2 banished level 4 or lower D.D. monster and special summon it to the field in face down defense position. They cannot be used for XYZ summons. - Draw one card. If it is a D.D. monster then D.D. Warlord gains the its effect. If this card was banished by a card effect while in the deck, banish the top 4 cards of your deck to special summon this card. This card's attribute is also treated as Light (on and off the field).
ATK/ 2500 DEF/ 1800
D.D. Chain (D.D. Survivor/Chain Thrasher's chain)
[Counter Trap]
Banish 1 card on your side of the field and 2 cards from the top of your deck. Negate the activation of a spell or trap card, and destroy it.
D.D. Rally
[Normal Spell]
Add 1 level 4 or lower D.D. monsters from your deck to your hand.Then draw 1 card. If it is a D.D.
card, reveal it, then it is special summoned to the field and then banished. If it is not, return the card into the deck and
shuffle.
D.D. Invasion [Limited]
[Trap]
Activate only when 1 or more of your D.D. monster(s) on the field is banished. Special summon 1 D.D. monster that was banished
to the field in face-up attack position and banish one card on your opponent's field. It gains one effect of a monster that was banished this turn. It cannot attack for that turn.
D.D. Witness
Dark
3 Stars
[Spellcaster/Tuner/Effect]
If 6 or more cards are banished, discard your hand and return the number of banished cards to your deck. Then draw 3 cards. This effect can only be used twice per duel. This card's attribute is also treated as Light.
ATK/ 1700 DEF/ 500
D.D. Rat
Dark
2 Stars
[Beast/Effect]
When this card is destroyed, banish it. Pick up the top 2 cards of your deck. Banish 1 card, reveal the other to your opponent and then shuffle theit into your deck. If that same card is then banish by a card effect, reveal it. Then special summon this card in face up defense position. If this card is banished by a card effect it is return to the deck.
ATK/ 200 DEF/200
D.D. Reversal
[Continuous Trap]
Banish the number of cards from the top of your deck equal to the number of D.D. monsters that were destroyed last turn and pay 2000 life points. Then special summon those monsters in face up defense position. These monsters cannot be tributed and cannot attack and are banished when this card is destroyed. If this card is banished by a card effect while in the deck, you can return this to the graveyard to return one banished card to the deck.
D.D. Relic [Limited]
[Spell]
Banish 1 card from your hand, field, graveyard, and deck. Then return 1 spell card from your graveyard to your hand. If this card is banished by a card effect while in the deck, you can return it to the graveyard to banish 1 monster on the field.
D.D. Monk (Kycoo -> D.D. Monk -> D.D.M.)
Dark
4 Stars
[Spellcaster/effect]
When this card is banished by a card effect, special summon one D.D Warrior or D.D Warrior Lady from your deck. This effect can only be used once. If this card is banished by your opponent, you can return this card to the graveyard to remove 2 cards in your opponents graveyard.
ATK/1800 DEF/700
D.D. Pax(peace in latin)
[Spell]
Both players get to draw 1 card, then they must banish 1 random card from their opponent's hand.
If your opponent has 5 or more banished cards, draw 1 more card. You cannot special summon this turn.
D.D. Passage
[Continuous Trap]
All monsters that battles with D.D. monsters are banished after the battle phase (damage calculation is not applied). Each standby phase your opponent can randomly pick one card from your hand and banish it. If not, this card is then destroyed
D.D. Transport
[Spell]
Select 3 D.D. monsters from either your deck, graveyard, or hand and banish them. Draw 1 card.
Different Dimension Reactor
[Continuous Spell]
Once per turn, the owner of this card can banish 1 level 4 D.D. monster on the field to special summon 1 banished level 4 or lower D.D. monster. During each of your standby phase, banish the top 2 cards of your deck. Monster effects of these cards cannot be activated until after your opponent's next turn.
D.D. Strike
[Trap]
Activate when a D.D. monster is destroyed, banish the attacking monster. The opponent can choose to negate the effect by banishing 1 card from their hand.
D.D. Flora
Dark
4 Stars
[Plant/Effect]
You can discard this card to the graveyard to add 1 "Plains of Different Dimension" to your hand. If your opponent banished this card, take control of their monster for that turn, they cannot be Tributed or used for a Synchro summon.
ATK 1800 DEF 200
Plague of the D.D.
[Trap]
All non-D.D. monsters (excluding Different Dimensional Dragon) loses 400 ATK and DEF points. All monsters that are less than 400 ATK are banished after activation.