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Linkofone
August 24th, 2011, 09:45 PM
The D.D. Archetype has really decreased over the years. Nobody seems to take them seriously anymore, in fact the only cards that are D.D. that are still in play is Warrior Lady and maybe Survivor and Crow. These are my ideas on how to make D.D. playable again. These cards are based on Removal Mill (Like D-alchemist) and gain field advantage through Warlord. Since Warrior Lady, Assailant, and Warrior cannot return by their own effect like Scout Plane and Survivor, this deck still revolves around them. Scout Planes are still crucial to this deck. Critics and Assistance are welcome.

D.D. Warlord
Dark
8 Stars
[Warrior/Effect]
This card can only be special summoned by either having one or more D.D. monster(s) on the field or by having 2 or more Light and Dark monsters that are banished. Once per turn you can banish the top 3 cards of your deck to activate one of these effects: - Return 1 banished card to the top of your deck. - Return 2 banished level 4 or lower D.D. monster and special summon it to the field in face down defense position. They cannot be used for XYZ summons. - Draw one card. If it is a D.D. monster then D.D. Warlord gains the its effect. If this card was banished by a card effect while in the deck, banish the top 4 cards of your deck to special summon this card. This card's attribute is also treated as Light (on and off the field).
ATK/ 2500 DEF/ 1800

D.D. Chain (D.D. Survivor/Chain Thrasher's chain)
[Counter Trap]
Banish 1 card on your side of the field and 2 cards from the top of your deck. Negate the activation of a spell or trap card, and destroy it.

D.D. Rally
[Normal Spell]
Add 1 level 4 or lower D.D. monsters from your deck to your hand.Then draw 1 card. If it is a D.D.
card, reveal it, then it is special summoned to the field and then banished. If it is not, return the card into the deck and
shuffle.

D.D. Invasion [Limited]
[Trap]
Activate only when 1 or more of your D.D. monster(s) on the field is banished. Special summon 1 D.D. monster that was banished
to the field in face-up attack position and banish one card on your opponent's field. It gains one effect of a monster that was banished this turn. It cannot attack for that turn.

D.D. Witness
Dark
3 Stars
[Spellcaster/Tuner/Effect]
If 6 or more cards are banished, discard your hand and return the number of banished cards to your deck. Then draw 3 cards. This effect can only be used twice per duel. This card's attribute is also treated as Light.
ATK/ 1700 DEF/ 500

D.D. Rat
Dark
2 Stars
[Beast/Effect]
When this card is destroyed, banish it. Pick up the top 2 cards of your deck. Banish 1 card, reveal the other to your opponent and then shuffle theit into your deck. If that same card is then banish by a card effect, reveal it. Then special summon this card in face up defense position. If this card is banished by a card effect it is return to the deck.
ATK/ 200 DEF/200

D.D. Reversal
[Continuous Trap]
Banish the number of cards from the top of your deck equal to the number of D.D. monsters that were destroyed last turn and pay 2000 life points. Then special summon those monsters in face up defense position. These monsters cannot be tributed and cannot attack and are banished when this card is destroyed. If this card is banished by a card effect while in the deck, you can return this to the graveyard to return one banished card to the deck.

D.D. Relic [Limited]
[Spell]
Banish 1 card from your hand, field, graveyard, and deck. Then return 1 spell card from your graveyard to your hand. If this card is banished by a card effect while in the deck, you can return it to the graveyard to banish 1 monster on the field.

D.D. Monk (Kycoo -> D.D. Monk -> D.D.M.)
Dark
4 Stars
[Spellcaster/effect]
When this card is banished by a card effect, special summon one D.D Warrior or D.D Warrior Lady from your deck. This effect can only be used once. If this card is banished by your opponent, you can return this card to the graveyard to remove 2 cards in your opponents graveyard.
ATK/1800 DEF/700

D.D. Pax(peace in latin)
[Spell]
Both players get to draw 1 card, then they must banish 1 random card from their opponent's hand.
If your opponent has 5 or more banished cards, draw 1 more card. You cannot special summon this turn.

D.D. Passage
[Continuous Trap]
All monsters that battles with D.D. monsters are banished after the battle phase (damage calculation is not applied). Each standby phase your opponent can randomly pick one card from your hand and banish it. If not, this card is then destroyed

D.D. Transport
[Spell]
Select 3 D.D. monsters from either your deck, graveyard, or hand and banish them. Draw 1 card.

Different Dimension Reactor
[Continuous Spell]
Once per turn, the owner of this card can banish 1 level 4 D.D. monster on the field to special summon 1 banished level 4 or lower D.D. monster. During each of your standby phase, banish the top 2 cards of your deck. Monster effects of these cards cannot be activated until after your opponent's next turn.

D.D. Strike
[Trap]
Activate when a D.D. monster is destroyed, banish the attacking monster. The opponent can choose to negate the effect by banishing 1 card from their hand.

D.D. Flora
Dark
4 Stars
[Plant/Effect]
You can discard this card to the graveyard to add 1 "Plains of Different Dimension" to your hand. If your opponent banished this card, take control of their monster for that turn, they cannot be Tributed or used for a Synchro summon.
ATK 1800 DEF 200

Plague of the D.D.
[Trap]
All non-D.D. monsters (excluding Different Dimensional Dragon) loses 400 ATK and DEF points. All monsters that are less than 400 ATK are banished after activation.

TourGuideFromMidgar
August 24th, 2011, 09:50 PM
D.D. Daegon
Dark
Level 3
[Dragon/Tuner]
ATK/1200 DEF/0
When this card is sent to the graveyard as a Synchro Material monster, it is Banished. As long as this card remains Banished by it's own effect, all cards sent to the Graveyard are instead Banished.

D.D. Darklord
Dark
Level 7
[Fiend/Synchro/Effect]
ATK/? DEF/?
1 Tuner + 1 or more Non-Tuner monster(s)
When this card is Synchro Summoned, its ATK and DEF became equal to the amount of cards in your hand x500. Once per turn, you can Banish one card from your hand. This card gains 500 ATK and DEF for each card Banished after this card is Synchro Summoned.


D.D. Hypnotist
Dark
Level 6
[Psychic/Effect]
ATK/2600 DEF/1850
Once per turn, you can Special Summon one of your Opponent's Banished Monsters. It cannot be used for a Synchro or Xyz Summon and is returned to your Opponent's Banished pile at his/her next Standby Phase.

D.D. Call
Spell
Continuous
Once per turn, you can Special Summon 1 of your Banished D.D. monsters. It cannot be tributed and is returned to your Banished pile during your End Phase.

D.D. Alliance
Trap
Normal
Activate only when a D.D. monster you control is targeted for an Attack. Banish 1 Monster card from your hand. Increase the ATK or DEF of the selected Monster by the Level of the Banished Monster x200.

D.D. Director
Dark
Rank 4
[Fiend/Xyz/Effect]
ATK/2700 DEF/2150
4 Level 4 monsters
Once per turn, you can remove 1 Xyz material monster to activate this Effect: Target up to 2 cards on the Field. Banish them and this card gains 1000 ATK until the end of the Battle Phase. When this card has no Xyz material monsters: Banish this card.

Plains of the Different Dimension
Spell
Field
Each D.D. monster you control gains 100 ATK and DEF for each of your Banished monsters. While this card is on the Field, any card sent to the Graveyard is instead Banished. You can Banish this card from the Field to target one card your Opponent controls (if it's a Spell or Trap, it is flipped face up) and activate the appropriate effect for as long as this card is Banished:
-Monster: The targeted Monster is switched to Face Up Attack Posistion. It cannot be destroyed by battle or change it's Battle Posistion. It's ATK is changed to 0.
-Spell: The selected Spell cannot be destroyed. Inflict 400 points of damage to your Opponent's Life Points during each of your End Phases.
-Trap: The selected Trap cannot be destroyed. Your Opponent cannot Attack unless they pay 1000 Life Points.
This card is returned to your Deck during your 3rd End Phase after it is Banished by it's own Effect.

D.D. Makeup Artist
Wind
Level 5
[Spellcaster/Gemini]
ATK/2000 DEF/550
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can Special Summon 1 D.D. Monster from your Deck. It is Banished when it is destroyed.

D.D. Shocvac
Dark
Level 1
[Fiend/Tuner]
ATK/1000 DEF/300
The events that created this being are unknown. When she sings, thousands of people a sent to another dimension.

D.D. President
Dark
Level 4
[Warrior/Effect]
ATK/200 DE/2750
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this card is targeted for an attack, you can Banish 1 of your face up D.D. monsters to negate the attack and Banish the attacking monster.

Linkofone
August 24th, 2011, 10:14 PM
D.D.G, I like the way you think. :)

TourGuideFromMidgar
August 24th, 2011, 10:16 PM
I play by D.D.'s. I can make good ones.

TourGuideFromMidgar
August 24th, 2011, 10:35 PM
This is fun. I like this. =)

Linkofone
August 24th, 2011, 10:52 PM
This is fun. If D.D. have supports like this, it would be played way more. Any more suggestions?

TourGuideFromMidgar
August 24th, 2011, 11:32 PM
Lol. D.D. Passage would get banned so fast.

Linkofone
August 24th, 2011, 11:34 PM
Lol. D.D. Passage would get banned so fast.

Lol, it would teach people to play smart. Or use more destruction. If that card was real then I would see an increased use of Heavy.

TourGuideFromMidgar
August 24th, 2011, 11:44 PM
http://img59.imageshack.us/img59/3985/319838.jpg

TourGuideFromMidgar
August 24th, 2011, 11:56 PM
http://img856.imageshack.us/img856/3985/319838.jpg

Linkofone
August 24th, 2011, 11:57 PM
http://img233.imageshack.us/img233/3985/319838.jpg

I added support for this card. D.D. Flora sounds very nice for this card, don't you think?

TourGuideFromMidgar
August 25th, 2011, 12:01 AM
http://img225.imageshack.us/img225/3985/319838.jpg

TourGuideFromMidgar
August 25th, 2011, 12:02 AM
Sounds good. If any of these were real, the universe would explode.

Linkofone
August 25th, 2011, 12:05 AM
Sounds good. If any of these were real, the universe would explode.

Haha, I doubt it. I see many of these cards as pretty fair. Most have cost and can be negated. Besides, I think this deck has a huge risk of Milremoving itself out.

TourGuideFromMidgar
August 25th, 2011, 12:07 AM
I added support for this card. D.D. Flora sounds very nice for this card, don't you think?
You should create a forum archtype. Just be sure to actually have it have forum in its name.

Example: Different Dimension God-Forum Spy

Then just create the effect and stuff like that.

Linkofone
August 25th, 2011, 12:13 AM
You should create a forum archtype. Just be sure to actually have it have forum in its name.

Example: Different Dimension God-Forum Spy

Then just create the effect and stuff like that.

Lol, erm ok.