The Guard
September 14th, 2011, 07:52 PM
Ok well, since zombies are my specialty critique is welcome.
Magical Cups
Counter Trap
select 5 cards on both sides of the field shuffle them together. Then stack them in sets of 2 you opponent selects 2 stacks then selects 1 card from either stack, then apply the appropriate effect. Card effects cannot be activated in response to this card activation. After this cards effect is resolved remove all card involved with this effect from play, monster effects are negated.
Trap:You take 1000 life point damage.
Spell: You opponent gains 2000 life points.
Monster:Special summon to your opponents field regardless of summon requirements.
Loaded Dice
Quickplay spell
When an effect requiring a die is resolving tribute 1 "Gambler" monster on your side of the field, flip a coin and apply the appropriate effect.
Heads: Negate the effect and draw 1 card.
Tails: Negate the effect and roll again.
Smoking Aces
Trap
When a "Gambler" monster is targeted by a card effect pay 500 life points, flip a coin and apply the appropriate effect.
Heads: The monster is not effected.
Tails:Destroy all monsters on the field you may not special summon next turn.
Golden Gambler
(*)(*)(*)(*)
Light
Warrior/effect
When this card is summoned flip a coin and apply the appropriate effect.
Heads: This card gains 500 attack.
Tails: Destroy this card.
1600/0
Dice Master
Dark
(*)(*)(*)(*)(*)
Warrior/effect
This face up card is treated as a "Gambler" monster. When this card is summoned roll a die and apply the appropriate effect.
1: Destroy 1 monster you opponent controls.
2:Destroy 1 card you control.
3:Special summon 1 gambler monster with 1500 or less att and def.
4:Discard 1 card.
5:Draw 1 card.
6:Both players draw until they have 6 cards in their hand.
2400/1200
Stone Face, The Gambler
Earth
(*)(*)(*)(*)
Warrior/effect
When this card is sent to the graveyard flip a coin and apply the appropriate effect.
Heads: Look at your opponents hand.
Tails: Your opponent looks at your hand.
0/2100
Grinner, The Gambler
(*)(*)(*)
Spellcaster/effect
When an effect that requires coin flip or dice roll is activate you may Draw 1 card and reveal it to apply on of the following effects.
Monster: Add it to you hand.
Spell: Negate the effect that required a dice roll of coin toss.
Trap: After the resolution of the coin flip or dice roll you may roll or flip again.
0/0
Stacked, The Dealer of Gamblers
(*)(*)(*)(*)
Feind/effect
When this card is destroyed and sent to the grave flip a coin and apply the appropriate effect.
Heads: Special summon 1 "Gambler" From you deck in face up attack position, it cannot be used for Xyz material or used for a Syncro summon.
Tails: Look at the top cards of you opponents deck, add 1 to their hand and send place the others on top of their deck in any order.
!700/1600
Giggles, The Poor Gambler
(*)(*)(*)
Zombie/effect
While this card is face up on the field, once per turn you may reveal you hand to negate the activation of a card or negate an attack.This effect may be activated during either players turn.
1500/1500
Skunked
Continuous Trap
If you life points are 1000 or more lower than you opponents flip a coin and apply the appropriate effect.
Heads: Gain life points equal to half the difference.
Tails: Pay life points equal to half the difference
So what ya think.
Thank you Haru for help with coin master
Magical Cups
Counter Trap
select 5 cards on both sides of the field shuffle them together. Then stack them in sets of 2 you opponent selects 2 stacks then selects 1 card from either stack, then apply the appropriate effect. Card effects cannot be activated in response to this card activation. After this cards effect is resolved remove all card involved with this effect from play, monster effects are negated.
Trap:You take 1000 life point damage.
Spell: You opponent gains 2000 life points.
Monster:Special summon to your opponents field regardless of summon requirements.
Loaded Dice
Quickplay spell
When an effect requiring a die is resolving tribute 1 "Gambler" monster on your side of the field, flip a coin and apply the appropriate effect.
Heads: Negate the effect and draw 1 card.
Tails: Negate the effect and roll again.
Smoking Aces
Trap
When a "Gambler" monster is targeted by a card effect pay 500 life points, flip a coin and apply the appropriate effect.
Heads: The monster is not effected.
Tails:Destroy all monsters on the field you may not special summon next turn.
Golden Gambler
(*)(*)(*)(*)
Light
Warrior/effect
When this card is summoned flip a coin and apply the appropriate effect.
Heads: This card gains 500 attack.
Tails: Destroy this card.
1600/0
Dice Master
Dark
(*)(*)(*)(*)(*)
Warrior/effect
This face up card is treated as a "Gambler" monster. When this card is summoned roll a die and apply the appropriate effect.
1: Destroy 1 monster you opponent controls.
2:Destroy 1 card you control.
3:Special summon 1 gambler monster with 1500 or less att and def.
4:Discard 1 card.
5:Draw 1 card.
6:Both players draw until they have 6 cards in their hand.
2400/1200
Stone Face, The Gambler
Earth
(*)(*)(*)(*)
Warrior/effect
When this card is sent to the graveyard flip a coin and apply the appropriate effect.
Heads: Look at your opponents hand.
Tails: Your opponent looks at your hand.
0/2100
Grinner, The Gambler
(*)(*)(*)
Spellcaster/effect
When an effect that requires coin flip or dice roll is activate you may Draw 1 card and reveal it to apply on of the following effects.
Monster: Add it to you hand.
Spell: Negate the effect that required a dice roll of coin toss.
Trap: After the resolution of the coin flip or dice roll you may roll or flip again.
0/0
Stacked, The Dealer of Gamblers
(*)(*)(*)(*)
Feind/effect
When this card is destroyed and sent to the grave flip a coin and apply the appropriate effect.
Heads: Special summon 1 "Gambler" From you deck in face up attack position, it cannot be used for Xyz material or used for a Syncro summon.
Tails: Look at the top cards of you opponents deck, add 1 to their hand and send place the others on top of their deck in any order.
!700/1600
Giggles, The Poor Gambler
(*)(*)(*)
Zombie/effect
While this card is face up on the field, once per turn you may reveal you hand to negate the activation of a card or negate an attack.This effect may be activated during either players turn.
1500/1500
Skunked
Continuous Trap
If you life points are 1000 or more lower than you opponents flip a coin and apply the appropriate effect.
Heads: Gain life points equal to half the difference.
Tails: Pay life points equal to half the difference
So what ya think.
Thank you Haru for help with coin master