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The Guard
September 14th, 2011, 07:52 PM
Ok well, since zombies are my specialty critique is welcome.


Magical Cups
Counter Trap
select 5 cards on both sides of the field shuffle them together. Then stack them in sets of 2 you opponent selects 2 stacks then selects 1 card from either stack, then apply the appropriate effect. Card effects cannot be activated in response to this card activation. After this cards effect is resolved remove all card involved with this effect from play, monster effects are negated.


Trap:You take 1000 life point damage.
Spell: You opponent gains 2000 life points.
Monster:Special summon to your opponents field regardless of summon requirements.



Loaded Dice
Quickplay spell
When an effect requiring a die is resolving tribute 1 "Gambler" monster on your side of the field, flip a coin and apply the appropriate effect.

Heads: Negate the effect and draw 1 card.
Tails: Negate the effect and roll again.

Smoking Aces
Trap
When a "Gambler" monster is targeted by a card effect pay 500 life points, flip a coin and apply the appropriate effect.

Heads: The monster is not effected.
Tails:Destroy all monsters on the field you may not special summon next turn.


Golden Gambler
(*)(*)(*)(*)
Light
Warrior/effect
When this card is summoned flip a coin and apply the appropriate effect.

Heads: This card gains 500 attack.
Tails: Destroy this card.

1600/0

Dice Master
Dark
(*)(*)(*)(*)(*)
Warrior/effect
This face up card is treated as a "Gambler" monster. When this card is summoned roll a die and apply the appropriate effect.

1: Destroy 1 monster you opponent controls.
2:Destroy 1 card you control.
3:Special summon 1 gambler monster with 1500 or less att and def.
4:Discard 1 card.
5:Draw 1 card.
6:Both players draw until they have 6 cards in their hand.

2400/1200


Stone Face, The Gambler
Earth
(*)(*)(*)(*)
Warrior/effect
When this card is sent to the graveyard flip a coin and apply the appropriate effect.

Heads: Look at your opponents hand.
Tails: Your opponent looks at your hand.

0/2100

Grinner, The Gambler
(*)(*)(*)
Spellcaster/effect
When an effect that requires coin flip or dice roll is activate you may Draw 1 card and reveal it to apply on of the following effects.


Monster: Add it to you hand.
Spell: Negate the effect that required a dice roll of coin toss.
Trap: After the resolution of the coin flip or dice roll you may roll or flip again.

0/0

Stacked, The Dealer of Gamblers
(*)(*)(*)(*)
Feind/effect
When this card is destroyed and sent to the grave flip a coin and apply the appropriate effect.

Heads: Special summon 1 "Gambler" From you deck in face up attack position, it cannot be used for Xyz material or used for a Syncro summon.
Tails: Look at the top cards of you opponents deck, add 1 to their hand and send place the others on top of their deck in any order.

!700/1600
Giggles, The Poor Gambler
(*)(*)(*)
Zombie/effect
While this card is face up on the field, once per turn you may reveal you hand to negate the activation of a card or negate an attack.This effect may be activated during either players turn.
1500/1500

Skunked
Continuous Trap
If you life points are 1000 or more lower than you opponents flip a coin and apply the appropriate effect.

Heads: Gain life points equal to half the difference.
Tails: Pay life points equal to half the difference


So what ya think.
Thank you Haru for help with coin master

Haru Takami
September 16th, 2011, 10:06 PM
thought i'd write up that card you asked for, along with a few others. *chance is not specialty, ah well*

Gambler - Coin Master
Level 8
DARK
Spellcaster/Effect
When this monster is Summoned: Toss a coin 6 times, based on the results apply the following effects:
*For each Heads: Discard 1 card.
*For each Tails: Your opponent discards 1 random card.
ATK/ 2800
DEF/ 500

Blackjack, The Gambler of Fate
Level 4
DARK
Spellcaster/Effect
When this monster is Summoned: Reveal the top card of your deck, based on the result apply the following effect.
*Monster: Send the card to the Graveyard and inflict Damage to your opponent equal to the ATK or DEF of the sent monster. This card cannot declare an attack this turn.
*Spell: Gain 1000 Life points, then shuffle the card back into the deck.
*Trap: Add the card to your hand.
ATK/ 1500
DEF/ 1500

Aces High, Gambler of Destiny
Level 4
LIGHT
Spellcaster/Effect
When this monster is Summoned: Roll a 6-sided die; based on the result apply the appropriate effect.
*1: This card gains 500 ATK.
*2: This card loses 500 ATK.
*3: This card gains 1000 ATK.
*4: This card loses 1000 ATK.
*5: Target 1 monster your opponent controls: Send it to the top of their deck.
*6: Destroy this card.
ATK/ 1600
DEF/ 2000

Pair and Ace
Spell
Reveal 2 monsters with the same name, and 1 Normal Spell card in your hand: Your opponent discards their entire hand. Effects that would activate in the Graveyard, or when a card is sent to the Graveyard, do not activate at this time.

Two Pair
Spell
Reveal 2 monsters with the same name, and 2 Spell cards with the same name in your hand: Send all Spells and Traps your opponent controls to the graveyard.

Five of a Kind
Spell
Reveal cards in your hand and apply the appropriate effect:
*5 Monster cards: Banish all monsters in your opponent's Graveyard.
*5 Spell cards: Banish all Spell cards in your opponent's Graveyard.
*5 Trap cards: Banish all Trap cards in your opponent's Graveyard.

The Guard
September 17th, 2011, 08:52 AM
thought i'd write up that card you asked for, along with a few others. *chance is not specialty, ah well*

Gambler - Coin Master
Level 8
DARK
Spellcaster/Effect
When this monster is Summoned: Toss a coin 6 times, based on the results apply the following effects:
*For each Heads: Discard 1 card.
*For each Tails: Your opponent discards 1 random card.
ATK/ 2800
DEF/ 500

Blackjack, The Gambler of Fate
Level 4
DARK
Spellcaster/Effect
When this monster is Summoned: Reveal the top card of your deck, based on the result apply the following effect.
*Monster: Send the card to the Graveyard and inflict Damage to your opponent equal to the ATK or DEF of the sent monster. This card cannot declare an attack this turn.
*Spell: Gain 1000 Life points, then shuffle the card back into the deck.
*Trap: Add the card to your hand.
ATK/ 1500
DEF/ 1500

Aces High, Gambler of Destiny
Level 4
LIGHT
Spellcaster/Effect
When this monster is Summoned: Roll a 6-sided die; based on the result apply the appropriate effect.
*1: This card gains 500 ATK.
*2: This card loses 500 ATK.
*3: This card gains 1000 ATK.
*4: This card loses 1000 ATK.
*5: Target 1 monster your opponent controls: Send it to the top of their deck.
*6: Destroy this card.
ATK/ 1600
DEF/ 2000

Pair and Ace
Spell
Reveal 2 monsters with the same name, and 1 Normal Spell card in your hand: Your opponent discards their entire hand. Effects that would activate in the Graveyard, or when a card is sent to the Graveyard, do not activate at this time.

Two Pair
Spell
Reveal 2 monsters with the same name, and 2 Spell cards with the same name in your hand: Send all Spells and Traps your opponent controls to the graveyard.

Five of a Kind
Spell
Reveal cards in your hand and apply the appropriate effect:
*5 Monster cards: Banish all monsters in your opponent's Graveyard.
*5 Spell cards: Banish all Spell cards in your opponent's Graveyard.
*5 Trap cards: Banish all Trap cards in your opponent's Graveyard.

The spells scream OP, but awesome.