View Full Version : playing the wroung game
spellcasters
September 18th, 2011, 10:36 AM
yo dawg I heard you like games so I put a game in yo game so you can play while you play.
monopoly
field spell card
during both players standby phase roll a six sided die If the result is 3 you lose the duel.
each player gains 200 life points in the end phase.
uno
field spell card
If you have no cards in your hand you win the duel.
chess
field spell card
you and your opponent summon every monster card in your deck and let the strategic mind **** begin!
twister
field spell card
each turn you and your opponent spin a wheel with colors put your finger any card that matches that color and keep it there or lose the duel.
Haru Takami
September 18th, 2011, 11:04 AM
... *Sighs* a liiiiittle too broken for my tastes... but i'm sure I can fix that xD (also: there's no "u" in Wrong)
Monopoly
Field Spell
During Each player's Draw Phase, before they draw: The turn player rolls a 6-sided die and sends cards from the top of the deck to the bottom equal to the number rolled; The turn player then conducts their normal Draw. During each player's End Phase: Increase the turn player's lifepoints by 200.
Uno
Field Spell
When a player has no cards in their hand: That player takes no damage.
Chess
Field Spell
Monsters can only declare attacks on opponent's monsters in adjacent monster zones; and only one monster can attack per turn. Once per turn you can move 1 monster you control to an empty adjacent monster zone.
The Game of Life
Field Spell
During each player's main phase, the turn player flips a coin, based on the result apply one of the following effects:
*Heads - Roll a die, based on it's results apply one of the following effects:
~1 - Special Summon 1 "Child Token" (Level 1/EARTH/Warrior-Type/ATK 100/DEF 100).
~2 - Gain 1000 Life Points.
~3 - Take 1000 Damage.
~4 - Target 1 monster on your side of the field, and declare a Type. The targeted monster is now of the selected Type.
~5 - Target 1 monster on your side of the field, and declare an Attribute. The targeted monster is now of the selected Attribute.
~6 - Roll Again.
*Tails - End your turn.
Checkers
Field Spell
Each time a monster changes control from the owner to their opponent: Place 1 King Counter on that monster, and return control of it to it's opponent. Monsters gain 1000 ATK and DEF for each of their King Counters. Once per turn you can give control of 1 of your monsters to your opponent.
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