View Full Version : The Agent of ??? - ???
Takeo
September 20th, 2011, 08:23 PM
The Agent of Serenity - Neptune
******
Light/ Fairy
Effect: You can tribute 1 "Agent" monster to special summon this card. This cards summon cannot be negated, and is unaffected by the effect of spell and trap cards. You can only control 1 face-up The Agent of Serenity - Neptune.
2400 Atk/ 1200 Def
The Agent of Misery - Pluto
****
Light/ Fairy
Normal: "This once beautiful planet is now alone, never to meet up with its planetary counterparts."
1850 Atk/ 1000 Def
The Agent of Passing - Uranus
****
Light/ Fairy
Effect: Once per turn you can banish 1 "Agent" from your hand to activate one of these effects. This card cannot declare and attack the turn you use this effect.
All face up "Agent" cards gain 1000 attack.
Return all banished "Agent" cards to their respectful owners graveyard.
1400 Atk/ 200 Def
Haily's Comet
Spell Card/ Normal
Add 1 Level 4 or lower "Agent"-monster from your Deck to your hand.
SetoTruesdale
September 20th, 2011, 08:26 PM
These are nice, I like them.
gnation
September 20th, 2011, 08:33 PM
They're all useless besides the search card, and even that wouldn't see play tbh
Haru Takami
September 20th, 2011, 08:36 PM
The Agent of Eclipses - Lunos
* * * * * *
LIGHT
Fairy/Synchro/Effect
"The Agent of Mystery - Earth" + 1 or more non-Tuner Fairy-type monsters
Once per turn you can Banish 1 "Agent" monster in your Graveyard to target 1 other Banished "Agent" monster or "Master Hyperion": Special Summon the Targeted monster.
ATK/ 2500
DEF/ 2000
There, it encompases ALL of the moons in our solar system.
Takeo
September 20th, 2011, 08:38 PM
They're all useless besides the search card, and even that wouldn't see play tbh
Ur kidding me right? obv the spell card could be limited to 1 or maybe 2, but it has SO much playability, wait til Photon gets out, there is a spell card that ss's a lvl 4 or lower light monster. with that, this deck will see more play, i know ill play it :l
---------- Post added at 09:38 PM ---------- Previous post was at 09:37 PM ----------
The Agent of Eclipses - Lunos
* * * * * *
LIGHT
Fairy/Synchro/Effect
"The Agent of Mystery - Earth" + 1 or more non-Tuner Fairy-type monsters
Once per turn you can Banish 1 "Agent" monster in your Graveyard to target 1 other Banished "Agent" monster or "Master Hyperion": Special Summon the Targeted monster.
ATK/ 2500
DEF/ 2000
There, it encompases ALL of the moons in our solar system.
Works for me, i like it :D
gnation
September 20th, 2011, 08:52 PM
No I'm not kidding. You only play earth and Venus, you play 3 of each and 3/6 of them search already. Why the **** would you need it when you already open up almost always with 1 of the 6. The decks already inconsistent as ****, it doesn't need more dead draws like that. If earth was limited then yes it would be good
---------- Post added at 09:52 PM ---------- Previous post was at 09:49 PM ----------
Besides, most of you play sanctuary in this already bad deck so I'm really not shocked
Takeo
September 20th, 2011, 09:02 PM
No I'm not kidding. You only play earth and Venus, you play 3 of each and 3/6 of them search already. Why the **** would you need it when you already open up almost always with 1 of the 6. The decks already inconsistent as ****, it doesn't need more dead draws like that. If earth was limited then yes it would be good
---------- Post added at 09:52 PM ---------- Previous post was at 09:49 PM ----------
Besides, most of you play sanctuary in this already bad deck so I'm really not shocked
Nice try, if you saw my Agent build, you'd know I do not run Sanctuary at all. I run 3 Earth, 2 Venus and 2 Jupiter. Agent's are not a bad deck at all. It takes some tweaking to ones liking to make it the way they want it to be. I'd also suggest watching your tongue btw before you get reported.
gnation
September 20th, 2011, 09:12 PM
Your agent line up sucks
Haru Takami
September 20th, 2011, 09:20 PM
Your agent line up sucksHello Trollo
gnation
September 20th, 2011, 09:23 PM
Hello Trollo
Yea, me saying 2 Venus and 2 jup is bad is Obv a troll post...jesus
White Ranger
September 20th, 2011, 09:27 PM
Why the **** is everyone arguing over cards that aren't even real?
Also, most of what Gnation is saying is true.
Takeo
September 20th, 2011, 09:27 PM
Says the person with 28 posts.
gnation
September 20th, 2011, 09:31 PM
Yea I'm sure # of posts on an amateur ygo forum = knowledge and skill in the game
Takeo
September 20th, 2011, 11:11 PM
K.
Grimsley
September 21st, 2011, 06:16 PM
Planet Destruction
Trap Countinous
Special Summon has many "Agent" or "Master Hyperion" Monsters as you can, the effects of all monsters special summoned with this effect is negated, when this card leaves the field all monsters special summoned with this card's effect are banished.
Zenmaniac
September 21st, 2011, 06:26 PM
[QUOTE=Takeo;1221363]Ur kidding me right? obv the spell card could be limited to 1 or maybe 2, but it has SO much playability, wait til Photon gets out, there is a spell card that ss's a lvl 4 or lower light monster. with that, this deck will see more play, i know ill play it :l
Which spell card is this? I must know.
Grimsley
September 21st, 2011, 06:32 PM
[QUOTE=Takeo;1221363]Ur kidding me right? obv the spell card could be limited to 1 or maybe 2, but it has SO much playability, wait til Photon gets out, there is a spell card that ss's a lvl 4 or lower light monster. with that, this deck will see more play, i know ill play it :l
Which spell card is this? I must know.
activating it, makes it search Earth and summoning earth can give you Jupiter or Venus
Combo is BROKEN
Haru Takami
September 21st, 2011, 08:56 PM
Ur kidding me right? obv the spell card could be limited to 1 or maybe 2, but it has SO much playability, wait til Photon gets out, there is a spell card that ss's a lvl 4 or lower light monster. with that, this deck will see more play, i know ill play it :l
Which spell card is this? I must know.Photon Lead. it's a quickplay spell that SS's a lv 4 or lower LIGHT from hand, run it in my Victory Viper deck on DN to get around Hidden Armory's 'no normal summons' clause.
mr_magnus
September 22nd, 2011, 06:47 AM
No I'm not kidding. You only play earth and Venus, you play 3 of each and 3/6 of them search already. Why the **** would you need it when you already open up almost always with 1 of the 6. The decks already inconsistent as ****, it doesn't need more dead draws like that. If earth was limited then yes it would be good
---------- Post added at 09:52 PM ---------- Previous post was at 09:49 PM ----------
Besides, most of you play sanctuary in this already bad deck so I'm really not shocked
how will it change anything if earth was limited?
if anyone feels that earth is dead, then they don't run it.
+master hyperion says hi.
ON TOPIC:
i like the cards, but wont uranus just "Return" it's cost to the graveyard?
anyway, i would run them in my agent build :)
good job :)
gnation
September 22nd, 2011, 03:02 PM
Unless the search card is broken, which earth is not, search card for a search card Is unnecessary. Your gonna open with earth or Venus anyways so it's pointless to run. Room is already a bitch in the deck. Late game it becomes a dead draw.
Earth is a ****ty card anyways since Venus is the only thing it grabs. (don't ****ing say jup cuz that card shouldnt be played). If thi card was real, why even play earth since it can do earths job without wasting a summon? Making Hyperion live is why. So either
A) play earth and waste a summon, but Hyperion is more consistent
B) play comet, drop off Venus combo same turn, and male Hyperion dead more often.
If earth is at 1, opening with it happens less often thus making the comet a decent card that would actually see play.
Yes im aware I have <30 posts, but quite frankly I seem to be the only one here that understands the fine points and competitive play with this game.
Takeo
September 23rd, 2011, 08:20 AM
yet this is CAC, which means the cards are obv not real. You play Rota + ecall in a deck just to grab stratos, and then grab another monster, so how is this any different other than earth is at 3 lol.
troza
September 23rd, 2011, 08:32 AM
Following the Agent logic... the only thing missing in the cards is a boost that will happen only if the sactuary is in the field. Then... they are cool
Haru Takami
September 23rd, 2011, 12:46 PM
Solar Storm
Continuous Spell card
All face-up "Agent" monsters you control gain 500 ATK. If "Sanctuary in the Sky" is on the field: "Master Hyperion" you control gain 1000 ATK and cannot be destroyed by card effects.
----------
Also, why run Comet? easy. MOAR THINNING. there are all these cards that thin the deck so you can get to things you want right away, this is another. Example:
Haley's Comet Earth, normal and add venus, Photon Lead venus and pay 1500 for 3 shine balls, tune/xyz into Gantetsu. for what? 2 cards and a few LP? oh, right, and you've got 1 of your 3 Hyperion in hand. banish Venus/Agent in hand. you now have a VERY large monster with a creature kill effect.
Shame now that these are all just create-a-card cards...
gnation
September 23rd, 2011, 03:18 PM
yet this is CAC, which means the cards are obv not real. You play Rota + ecall in a deck just to grab stratos, and then grab another monster, so how is this any different other than earth is at 3 lol.
Because stratos IS at 1.. Rota also gets grepher and other dheros/e heroes to fuel an engine.
Stratos being an 1800 body also means he can hold his own on the field where earth is usually doomed.
If rota could search out Mali from the deck ,stratos more than likely wouldn't be needed.
"deck thinning" is a terrible excuse for justifying a card slot in an already tight deck. With that logic just play sarco or DDC.
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