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November 13th, 2011, 02:15 PM
#1
Viable Photon Deck
This is what I think is a viable Photon deck upon the release of PHSW.
I've play tested it several times on Dueling Network. I like it, personally, and will be making it IRL.
Monsters
2x Galaxy-Eyes Photon Dragon
3x Photon Sabre Tiger
2x Trident Warrior
1x Honest
1x Effect Veiler
2x Super-Nimble Mega Hamster
1x Ryko, Lightsworn Hunter
2x Cyber Dragon
1x Zombyra the Dark
2x Genex Ally Birdman
1x Blackwing - Gale of the Whirlwind
1x Sangan
1x Chaos Sorcerer
1x Black Luster Soldier - Envoy of the Beginning
Spells
2x Forbidden Chalice
1x Forbidden lance
1x Photon Lead
1x Reinforcement of the Army
1x Pot of Avarice
1x Dark Hole
1x Monster Reborn
1x Heavy Storm
2x Mystical Space Typhoon
1x Book of Moon
Traps
1x Bottomless Trap Hole
1x Torrential Tribute
1x Dimensional Prison
1x Mirror Force
1x Threatening Roar
1x Call of the Haunted
1x Solemn Judgment
Extra Deck
1x Brionac, Dragon of the Ice Barrier
1x Blackwing - Armed Wing
1x Black Wing - Armor Master
2x Genex Ally Triforce
1x Black Rose Dragon
1x Scrap Archfiend
1x Genex Ally Axel
1x Scrap Dragon
1x Locomotion R-Genex
1x Trishula, Dragon of the Ice Barrier
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1x Number 17: Leviathan Dragon
1x Wind-Up Zenmaines
1x Number 39: Utopia
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Chimeratech Fortress Dragon
So, I'll give explanations for some of the cards that might not seem so obvious:
Super-Nimble Mega Hamster, Photon Sabre Tiger, Ryko, Lightsworn Hunter
The hamster gets you your Tiger/Ryko. Depends on the situation. Both are good: Tiger lets you get two 2000 attack point monsters on the field that can be XYZd for Leviathan/Zenmaines, or combined with your level 3 tuner for Armed Wing, Brionac or Trishula; Ryko destroy and helps get Light and Dark in your grave.
Trident Warrior, Blackwing - Gale the Whirlwind, Genex Ally Birdman, Genex Ally Triforce, Black Wing - Armor Master:
Trident Warrior is Light, ROTAble: works with with Birdman for Triforce and Gale for Blackwing Armor Master. Triforce is an easy Galaxy-Eyes. you can either get Galaxy-Eyes straight back from the graveyard, or bring back a Sabre Tiger. Since Sabre Tiger has to be facedown, it's attack counts as 2000, so you can tribute Tiger and Triforce to special summon Galaxy-Eyes from your hand.
You can also use Triforce to recycle Honest and Ryko, which can be extremely fun :D
And don't forget, a Synchro for Triforce is an instant Light and Dark in the grave.
Armor Master is (relatively) tough to get rid of, and can help keep a 2000+ monster on the field for a while so you can set up for Galaxy-Eyes (if you desire).
Zombyra the Dark
ROTAble, Dark, 2000+, oldschool
I may actually run two
Cyber Dragon, Genex Ally Birdman, Genex Ally Axel
Cyber Dragon is good for this deck because it's 2000+ and you can special summon it, set a Tiger/normal Zombyra, and then drop Galaxy-Eyes.
It works with Birdman for Axel- use Axel's effect, bring birdman back (w/ 2800), mess up your opponent's lifepoints, then drop Galaxy-Eyes before Birdman is banished.
Once again, a synchro for Axel is an instant Light and Dark in the grave.
Forbidden Chalice, Forbidden Lance
Sabre Tigers meet their potential when they hunt as a pack. So wtf are you supposed to do w/ only one on the field?
When your opponent comes in for the kill, flip Forbidden Chalice. Sabre Tiger just went from 1200 to 2400 :D
Forbidden Chalice also works well with Zombyra to get around his negative effects. You can surprise your opponent by jumping to 2500 when they attack your weakened Zombyra, or use it for a direct attack.
In more conventional cases, Chalice messes w/ your opponent's monster effects.
Galaxy-Eyes doesn't give a hoot about being attacked. So in terms of straight combat, he's happy. The problem comes when there is no monster for Galaxy-Eyes to use to dodge your opponents Dimensional Prison/Mirror Force, or when all you hard work to summon Galaxy-Eyes is about to be wasted by a simple Dark Hole/Bottomless Trap Hole. That's what the Lance is for. Galaxy-Eyes doesn't care about the attack drop, because attacks don't phase him.
And face it... Galaxy-Eyes holding a lance is freakin bad ass.
Will consider running 2 Lances.
Photon Lead
Gets two Tigers on the field so you can XYZ/Trishula. Come to think of it, I'll prolly switch this out for another Forbidden Lance.
Locomotion R-Genex
Because you can :D
Genex Ally Birdman + Chaos Sorcerer/Black Wing -Armed Wing
Threatening Roar
My favorite trap card. Protects your set Sabre Tiger, wastes spell/trap removal, holds back OTK for a turn.
I personally don't like Solemn Warning.
Don't get me wrong, it can be a damn useful card. I just don't like using it XD Call me stupid or whatever, I don't care.
But it's probably a good idea for this deck.
Last edited by Neogenki; November 13th, 2011 at 03:01 PM.
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