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Thread: Viable Photon Deck

  1. #1
    Join Date
    November 6th, 2011
    Location
    Worcester, MA
    Posts
    182

    Default Viable Photon Deck

    This is what I think is a viable Photon deck upon the release of PHSW.
    I've play tested it several times on Dueling Network. I like it, personally, and will be making it IRL.

    Monsters
    2x Galaxy-Eyes Photon Dragon
    3x Photon Sabre Tiger
    2x Trident Warrior
    1x Honest
    1x Effect Veiler
    2x Super-Nimble Mega Hamster
    1x Ryko, Lightsworn Hunter
    2x Cyber Dragon
    1x Zombyra the Dark
    2x Genex Ally Birdman
    1x Blackwing - Gale of the Whirlwind
    1x Sangan
    1x Chaos Sorcerer
    1x Black Luster Soldier - Envoy of the Beginning

    Spells
    2x Forbidden Chalice
    1x Forbidden lance
    1x Photon Lead
    1x Reinforcement of the Army
    1x Pot of Avarice
    1x Dark Hole
    1x Monster Reborn
    1x Heavy Storm
    2x Mystical Space Typhoon
    1x Book of Moon

    Traps
    1x Bottomless Trap Hole
    1x Torrential Tribute
    1x Dimensional Prison
    1x Mirror Force
    1x Threatening Roar
    1x Call of the Haunted
    1x Solemn Judgment

    Extra Deck
    1x Brionac, Dragon of the Ice Barrier
    1x Blackwing - Armed Wing
    1x Black Wing - Armor Master
    2x Genex Ally Triforce
    1x Black Rose Dragon
    1x Scrap Archfiend
    1x Genex Ally Axel
    1x Scrap Dragon
    1x Locomotion R-Genex
    1x Trishula, Dragon of the Ice Barrier
    ---
    1x Number 17: Leviathan Dragon
    1x Wind-Up Zenmaines
    1x Number 39: Utopia
    ---
    Chimeratech Fortress Dragon


    So, I'll give explanations for some of the cards that might not seem so obvious:
    Super-Nimble Mega Hamster, Photon Sabre Tiger, Ryko, Lightsworn Hunter
    The hamster gets you your Tiger/Ryko. Depends on the situation. Both are good: Tiger lets you get two 2000 attack point monsters on the field that can be XYZd for Leviathan/Zenmaines, or combined with your level 3 tuner for Armed Wing, Brionac or Trishula; Ryko destroy and helps get Light and Dark in your grave.

    Trident Warrior, Blackwing - Gale the Whirlwind, Genex Ally Birdman, Genex Ally Triforce, Black Wing - Armor Master:

    Trident Warrior is Light, ROTAble: works with with Birdman for Triforce and Gale for Blackwing Armor Master. Triforce is an easy Galaxy-Eyes. you can either get Galaxy-Eyes straight back from the graveyard, or bring back a Sabre Tiger. Since Sabre Tiger has to be facedown, it's attack counts as 2000, so you can tribute Tiger and Triforce to special summon Galaxy-Eyes from your hand.
    You can also use Triforce to recycle Honest and Ryko, which can be extremely fun :D
    And don't forget, a Synchro for Triforce is an instant Light and Dark in the grave.
    Armor Master is (relatively) tough to get rid of, and can help keep a 2000+ monster on the field for a while so you can set up for Galaxy-Eyes (if you desire).

    Zombyra the Dark
    ROTAble, Dark, 2000+, oldschool
    I may actually run two

    Cyber Dragon, Genex Ally Birdman, Genex Ally Axel
    Cyber Dragon is good for this deck because it's 2000+ and you can special summon it, set a Tiger/normal Zombyra, and then drop Galaxy-Eyes.
    It works with Birdman for Axel- use Axel's effect, bring birdman back (w/ 2800), mess up your opponent's lifepoints, then drop Galaxy-Eyes before Birdman is banished.
    Once again, a synchro for Axel is an instant Light and Dark in the grave.

    Forbidden Chalice, Forbidden Lance
    Sabre Tigers meet their potential when they hunt as a pack. So wtf are you supposed to do w/ only one on the field?
    When your opponent comes in for the kill, flip Forbidden Chalice. Sabre Tiger just went from 1200 to 2400 :D
    Forbidden Chalice also works well with Zombyra to get around his negative effects. You can surprise your opponent by jumping to 2500 when they attack your weakened Zombyra, or use it for a direct attack.
    In more conventional cases, Chalice messes w/ your opponent's monster effects.
    Galaxy-Eyes doesn't give a hoot about being attacked. So in terms of straight combat, he's happy. The problem comes when there is no monster for Galaxy-Eyes to use to dodge your opponents Dimensional Prison/Mirror Force, or when all you hard work to summon Galaxy-Eyes is about to be wasted by a simple Dark Hole/Bottomless Trap Hole. That's what the Lance is for. Galaxy-Eyes doesn't care about the attack drop, because attacks don't phase him.
    And face it... Galaxy-Eyes holding a lance is freakin bad ass.
    Will consider running 2 Lances.

    Photon Lead
    Gets two Tigers on the field so you can XYZ/Trishula. Come to think of it, I'll prolly switch this out for another Forbidden Lance.

    Locomotion R-Genex
    Because you can :D
    Genex Ally Birdman + Chaos Sorcerer/Black Wing -Armed Wing

    Threatening Roar
    My favorite trap card. Protects your set Sabre Tiger, wastes spell/trap removal, holds back OTK for a turn.


    I personally don't like Solemn Warning.
    Don't get me wrong, it can be a damn useful card. I just don't like using it XD Call me stupid or whatever, I don't care.
    But it's probably a good idea for this deck.
    Last edited by Neogenki; November 13th, 2011 at 03:01 PM.

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